Thanks, cloudalmasai, hmm, interesting, :cool: I didn't need patch my game :D
Also how can I change the resolution of the game 640x448 to 1920x1080 with hex edit?
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Thanks, cloudalmasai, hmm, interesting, :cool: I didn't need patch my game :D
Also how can I change the resolution of the game 640x448 to 1920x1080 with hex edit?
Nice to see some progress on KH1, thanks a lot!
From what I have noticed it works great the only thing is the equip menu is still 4:3 but that is no big deal :)
Wild Arms 3 (NTSC)
Attachment 36049
initial (4:3)
803F023C D843023C 6700013C B49122AC
changed to (16:9)
403F023C D843023C 6700013C B49122AC
render fix
initial
60334324 0045023C 00808244 2044053C
changed to
60334324 0045023C 00808244 5544053C
Need For Speed Hot Pursuit (NTSC)
Attachment 36050
value 1
initial
003F013C 00708144 180020E6 500041DA
changed to
2B3F013C 00708144 180020E6 500041DA
value 2
initial
C0010000 20000000 D0792C00 0000803F
changed to
C0010000 20000000 D0792C00 0000403F
value 3
initial
0000003F 0000003F 00000045 00000045
changed to
AAAA2A3F 0000003F 00000045 00000045
And another that I like WA3 and now playing in 480p as well with this thanks nemesis2000 on a real PS2 :dance:
Figured I would let you know the value for HG
is better for world map and in town dungeon but you FOV works with it down side now this still not good for in battle FOV
inital (4:3)
00000000 00000000 43AD1346 00000000
changed to (wide)
403F013C 00008144 43AD1346 02C60046
render fix
initial
60334324 0045023C 00808244 2044053C
changed to
60334324 0045023C 00808244 5544053C
Works best for real PS2 not sure about emulation :D
FYI the top value works in all things I have tried but like I said FOV has cut in out in battle ;)
nemesis2000 your value only works in town and dungeon not world map or battle for 16:9
made some corrections for battles
Wild Arms 3 (NTSC)
fix for battles
fov+
initial
A88A80E7 803F023C 00688244 0045023C
changed to
A88A80E7 403F023C 00688244 0045023C
render fix
initial
60E34424 803F023C 00688244 5900013C 8047023C 0000A2AF 2044023C 0800A2AF
changed to
60E34424 803F023C 00688244 5900013C 8047023C 0000A2AF 5544023C 0800A2AF
Is that all or do we have to use old?
BTW love your work
kind of answered my own? need old too
you have to use
Wild Arms 3 (NTSC)
towns and maps
initial (4:3)
803F023C D843023C 6700013C B49122AC 803F023C 00688244 6700013C 72B82584
changed to (16:9)
403F023C D843023C 6700013C B49122AC 403F023C 00688244 6700013C 72B82584
render fix
initial
60334324 0045023C 00808244 2044053C
changed to
60334324 0045023C 00808244 5544053C
battles
initial (4:3)
A88A80E7 803F023C 00688244 0045023C
changed to (16:9)
A88A80E7 403F023C 00688244 0045023C
render fix
initial
60E34424 803F023C 00688244 5900013C 8047023C 0000A2AF 2044023C 0800A2AF
changed to
60E34424 803F023C 00688244 5900013C 8047023C 0000A2AF 5544023C 0800A2AF
Checked it everything except world map now of textures is 16:9 one more but no big deal thanks runs great BTW :cool: