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Thread: PS2 Widescreen Hack (Codebreaker and ps2rd Codes Only)
  

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  1. #381  
    flameofrecca is offline Member
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    First off, BIG props to pelvicthrustman. I have absolutely no idea what you said about 32 bit addresses and all that programming stuff, but all I know is your maskfix method WORKED!!!
    Your fix.bat didn't actually work for me (I use windows 8), but I just converted the codes manually based on the pattern I noticed from the example.txt you provided, so no biggie.

    But anyways, I managed to get nemesis2000's fmv fix working on an actual ps2 thanks to that maskfix method.

    JayJay, please replace the current Kingdom Hearts code on the 1st page with this new one.

    ------------------------------------------
    Kingdom Hearts NTSC-U (SLUS-20370)
    tested using actual game disc
    launched using codebreaker 9.3 HDL patched

    Master Code
    9AD05952 18072E65

    Widescreen Code (nemesis' updated values)
    001103ac 3c0143d6
    00110898 3c013f19
    0011089c 3421999a

    FMV fix (converted for use on ps2)
    002a0d88 70007000
    002a0d89 00700070
    002a0d8a 00007000
    002a0d8b 00000070
    001061f4 3c071900
    001061f5 003c0719
    001061f6 00003c07
    001061f7 0000003c

    And I figure as proof, but also to showcase that it works fabulously, here's some pics.
    Obviously, on an actual ps2, I can't save state, but I tried to get both pics at the exact same moment.
    kingdom_hearts_4_3.jpgkingdom_hearts_16_9.jpg
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  2. #382  
    Jay-Jay's Avatar
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    Chart on first page has been updated. Let me know if I missed any. Thanks again!
    PS3: Slim 320GB / CFW KMEAW 3.55 / multiMAN v04.xx.xx / blackb0x FTP Server v1.2 3.55 w/ FlashFXP 4.2.x
    PS2: SLIM & PHAT / FreeMcBOOT w/ESR & OPL 9-r651 / SMS w/PSClient v1.3.1
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  3. #383  
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    Quote Originally Posted by ArgonUK View Post
    Has worked like a charm!

    Jay-Jay, please add to front page:

    //--------

    "Midnight Club 3 DUB Edition Remix /ID SLUS_213.55"
    Mastercode
    903983EC 0C06833C
    Wide screen
    00527e14 3c013fe3
    00527e18 34218e34

    //--------

    Notes:
    1. Cutscenes are streched
    2. Tested with ps2rd
    Works great!

    Just curious? How did you end up with that mastercode and the widescreen codes?
    PS3: Slim 320GB / CFW KMEAW 3.55 / multiMAN v04.xx.xx / blackb0x FTP Server v1.2 3.55 w/ FlashFXP 4.2.x
    PS2: SLIM & PHAT / FreeMcBOOT w/ESR & OPL 9-r651 / SMS w/PSClient v1.3.1
    PSP: PHAT / 5.00 M33-6

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  4. #384  
    ArgonUK is online now Member
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    Quote Originally Posted by Jay-Jay View Post
    Works great!

    Just curious? How did you end up with that mastercode?
    Jay-Jay,
    posts #378 & #379

    Also take a look at #377 - we could copy entire post to front page, the provided information is very useful.
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  5. #385  
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    Quote Originally Posted by ArgonUK View Post
    Jay-Jay,
    posts #378 & #379

    Also take a look at #377 - we could copy entire post to front page, the provided information is very useful.
    Oh Ok.
    PS3: Slim 320GB / CFW KMEAW 3.55 / multiMAN v04.xx.xx / blackb0x FTP Server v1.2 3.55 w/ FlashFXP 4.2.x
    PS2: SLIM & PHAT / FreeMcBOOT w/ESR & OPL 9-r651 / SMS w/PSClient v1.3.1
    PSP: PHAT / 5.00 M33-6

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  6. #386  
    pelvicthrustman is offline Developer
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    Quote Originally Posted by ArgonUK View Post
    Could you answer couple of questions:

    1. To speed up the process of codes testing, it may be a good idea to use widescreen codes that are converted by maskfix v2 already, instead of raw ones from .pnach file. Is there a possibility that .pnach raw codes will work and maskfix v2 won't? In case of Midnight Club 3 Remix both codes work flawlessly for me.

    2. Could you post a screenshot for maskfix with cmd & command that was entered? I have some trouble at code's inputing stage. Is there any similar software with copy/past function?

    3. The tutorial link in readme file for codeseek won't work. Could you briefly explain to me how to figure out the master codes from potential master codes? How did you find out the correct one from 3 options available?


    Thank you for your time and support. I think that your posts could be adjusted as a tutorial. Maybe it could be good idea to create a separate tutorial thread that contains all essential knowledge about codes finding and getting it to work with PS2 console.
    You're welcome!

    1. Codes from PNACH with addresses (first part of the code) beginning with 2 should always work fine, maskfix would break these codes, codes beginning with 0 will only modify the low byte in memory; if the code only changes the low byte then the code will work without maskfix, otherwise it will modify it in an often game-breaking way. This actually makes sense if you look at ps2rd code types, 9 is a hook code, 2 is a 4-byte (whole code) write and 0 is a byte write, I am not sure why but simply changing the first digit of the code to 2 does not work in my experience and given that pcsx2 codes use 2 in the address I would assume that there is an address space overlap which makes the use of byte writes necessary to apply the entire code (hence maskfix). As far as speeding things up, the requirement that a code start with 0 to require maskfix is noted in both the readme and the relevant thread. JayJay - might be a good idea to note that on post one.

    2. That's why I made fix.bat, an example is provided in the relevant thread. I can post a screenshot to it this weekend.

    3. As I said before it is the MNJ type value (middle left) with the first digit changed to 9.

    I will look into creating a separate thread/tutorial on how to make mastercodes, and use ps2dis/maskfix to port HEX ISO codes to the real PS2 this weekend if JayJay thinks it's a good idea.
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  7. #387  
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    Yes, I think it's a very good idea.

    When you post your tutorial, please create a new topic within this sub-forum. And then I will make it into a sticky so it's always found at the top of the sub-forum.
    PS3: Slim 320GB / CFW KMEAW 3.55 / multiMAN v04.xx.xx / blackb0x FTP Server v1.2 3.55 w/ FlashFXP 4.2.x
    PS2: SLIM & PHAT / FreeMcBOOT w/ESR & OPL 9-r651 / SMS w/PSClient v1.3.1
    PSP: PHAT / 5.00 M33-6

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  8. #388  
    pelvicthrustman is offline Developer
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    Sounds good, I'll do that this weekend. Hopefully this should close the gap between hex ISO, PNACH, and real ps2 testing, there really shouldn't be any reason we can't use all of the existing codes with ps2rd now .
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  9. #389  
    flameofrecca is offline Member
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    Well, I'll be damned. It turns out that Disgaea:Hour of Darkness and Okami work after all in widescreen on an actual ps2.
    Credit of course goes to nemesis2000 for his .pnach files and pelvicthrustman for his maskfix.

    ------------------------------------
    Mortal Kombat: Shaolin Monks (SLUS_21087)

    //Master Code
    F02068CC 002068CF
    //Widescreen Fix
    204F4B38 3F400000
    //black border fix
    00322f2c 3c013f80
    00322f2d 003c013f
    00322f2e 00003c01
    00322f2f 0000003c
    //FMV's fix
    00272210 24030256
    00272211 00240302
    00272212 00002403
    00272213 00000024
    00272498 240B0256
    00272499 00240B02
    0027249a 0000240B
    0027249b 00000024


    Disgaea: Hour of Darkness (SLUS-20666)

    //Master Code
    F0112C4C 00112C4F
    //Widescreen Fix
    0014d6ac 3c033f40
    0014d6ad 003c033f
    0014d6ae 00003c03
    0014d6af 0000003c
    0014d6b4 e7a000dc
    0014d6b5 00e7a000
    0014d6b6 0000e7a0
    0014d6b7 000000e7
    0014d6b8 46000003
    0014d6b9 00460000
    0014d6ba 00004600
    0014d6bb 00000046
    0014d6bc e7a000d8
    0014d6bd 00e7a000
    0014d6be 0000e7a0
    0014d6bf 000000e7
    001051d4 3c013f40
    001051d5 003c013f
    001051d6 00003c01
    001051d7 0000003c
    001051d8 44810000
    001051d9 00448100
    001051da 00004481
    001051db 00000044
    001051e0 4600c602
    001051e1 004600c6
    001051e2 00004600
    001051e3 00000046


    Okami (SLUS-21115)

    //Master code
    F03EDA9C 003EDA9F
    //Widescreen Fix
    0015c33c 3c0143a8
    0015c33d 003c0143
    0015c33e 00003c01
    0015c33f 0000003c
    0033ec38 3c013f9f
    0033ec39 003c013f
    0033ec3a 00003c01
    0033ec3b 0000003c
    0033ec3c 4481a800
    0033ec3d 004481a8
    0033ec3e 00004481
    0033ec3f 00000044
    0015c360 3c013f9f
    0015c361 003c013f
    0015c362 00003c01
    0015c363 0000003c
    0015c364 44817000
    0015c365 00448170
    0015c366 00004481
    0015c367 00000044
    0015c3ac 00000000
    0015c3ad 00000000
    0015c3ae 00000000
    0015c3af 00000000
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  10. #390  
    pelvicthrustman is offline Developer
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    I've given maskfix a GUI, it can now directly fix PNACH files or standard codes and it will not convert codes it would break, this makes it pretty much NOOB-safe

    http://psx-scene.com/forums/f293/mas...torial-110108/

    JayJay, please upload the sendspace link i provided on the tutorial and remove the old versions. Also if we can just call it maskfix instead of "version X" that would be great, since the technique is simple there's nothing to improve here except for possible bugs so versions don't make a whole lot of sense.

    Hopefully this will stop people from asking how to use the command line...I don't like explaining things too many times...
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