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01-10-2013,09:13 PM
JayJay,
http://psx-scene.com/forums/f293/mas...torial-110108/
Please post it as you like. I included a readme and the source, it's tiny so it should be easy enough for anybody to use or understand for the purposes of this thread, if people start bombarding this thread with requests about how to use it (ie not reading the readme) I'll create a new thread to answer questions, it's really super simple though.
I'll probably keep researching this when I can and hopefully come up with better solutions down the road that will fix more non-working codes.
Last edited by Jay-Jay; 01-12-2013 at 01:27 AM.
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01-11-2013,01:36 AM
Partial HUD fix for Persona 3 FES, adapted from Nemesis2000's code with maskfix (that's what I named the tool...hehe...tool)
00106e30 3c043f40
00106e31 003c043f
00106e32 00003c04
00106e33 0000003c
00106e38 00701821
00106e39 00007018
00106e3a 00000070
00106e3b 00000000
00106e3c 24632bac
00106e3d 0024632b
00106e3e 00002463
00106e3f 00000024
00106e44 00000000
00106e45 00000000
00106e46 00000000
00106e47 00000000
00106e48 24630004
00106e49 00246300
00106e4a 00002463
00106e4b 00000024
00106e4c 3c043f80
00106e4d 003c043f
00106e4e 00003c04
00106e4f 0000003c
There's also a 480p code for this game, the PNACH didn't work (I have a diff version of the game) but I used the hex iso + ps2dis to map it to mine, and all I can say is
A) Who the **** put such a low a hard coded limit on cheat lines for ps2rd???
B) The 480p hack makes the game look like ass and is 50+ lines long after it's expanded so I'm not going to bother posting it
Anyway, I'm just about out of games to screw with, I'm gonna take a crack at the Legacy of Kain games and then my collection will be pretty much complete. So far every code I've had trouble with was fixed by the tool I provided (or in the case of a diff version using the hex iso to remap the PNACH). So I don't know how much more data I'll be able to gather as to the effectiveness of the tool on my own. Hopefully some of the people that have posted here can take another crack at codes they've tried in the past that didn't work and see if it helps.
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01-11-2013,01:11 PM
Zone of the Enders SLUS 201.48
Mastercode
9048b700 0c122d68
Widescreen
00450e80 3c013f40
tested with ps2rd
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01-11-2013,09:28 PM
After some detective work and some inference I've managed to port the HEX ISO widescreen codes from the PAL LOK Soul Reaver 2 (By Nemesis2000) to the U.S. version, the FMV code is brand new (my first code!).
Since I'm pretty sure this is the first time this has been done here's the PNACH
//built-in widescreen -- working
patch=1,EE,001705fc,word,24020001
patch=1,EE,00170600,word,3C010024
patch=1,EE,00170604,word,AC22e920
patch=1,EE,0017061c,word,46001146
patch=1,EE,00170620,word,00000000
patch=1,EE,00170624,word,00000000
//gameplay both fov+ -- Might be working? Not sure what it does...
patch=1,EE,001144a0,word,3c0143c0
//render fix -- Might be working? Not sure what it does...
patch=1,EE,00112dcc,word,3C013F40
//black border fix for cutscenes - working
patch=1,EE,0013db5c,word,3C01BF80
patch=1,EE,0013db64,word,3c013f80
//FMV Fix
patch=1,EE,001d3bf8,word,24057544 //Y-Position
patch=1,EE,001d3c10,word,240A1580 //Y-scaling
The above codes will not work on a real PS2, but thanks to maskfix the codes below will:
"The Legacy of Kain: Soul Reaver 2"
Mastercode
90208058 0c081fbe
Widescreen
001705fc 24020001
001705fd 00240200
001705fe 00002402
001705ff 00000024
00170600 3C010024
00170601 003C0100
00170602 00003C01
00170603 0000003C
00170604 AC22e920
00170605 00AC22e9
00170606 0000AC22
00170607 000000AC
0017061c 46001146
0017061d 00460011
0017061e 00004600
0017061f 00000046
00170620 00000000
00170621 00000000
00170622 00000000
00170623 00000000
00170624 00000000
00170625 00000000
00170626 00000000
00170627 00000000
001144a0 3c0143c0
001144a1 003c0143
001144a2 00003c01
001144a3 0000003c
00112dcc 3C013F40
00112dcd 003C013F
00112dce 00003C01
00112dcf 0000003C
0013db5c 3C01BF80
0013db5d 003C01BF
0013db5e 00003C01
0013db5f 0000003C
0013db64 3c013f80
0013db65 003c013f
0013db66 00003c01
0013db67 0000003c
001d3bf8 24057544
001d3bf9 00240575
001d3bfa 00002405
001d3bfb 00000024
001d3c10 240A1580
001d3c11 00240A15
001d3c12 0000240A
001d3c13 00000024
The above was tested with ps2rd (SLUS 201.65)
Last edited by pelvicthrustman; 01-12-2013 at 12:21 AM.
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01-12-2013,02:11 AM
You rock JayJay,
I literally JUST figured out when this method makes sense to use, apparently for codes beginning 0 such as 0xxxxxxx all writes are masked, for codes in the 2xxxxxxx range everything works as expected. I've updated my readme, and the code, removed the experimental functionality and updated the thread you were nice enough to start about it, if you wouldn't mind swapping out the maskfix.zip for the one below that would be great! There shouldn't be any need to update this in the future unless new discoveries are made about when it works (maybe there's non-working 2xxxxxxx codes it magically fixes??? who knows lol) and then the forum post itself can be updated.
http://psx-scene.com/forums/f293/mas...torial-110108/
I'm also about to dump a bunch of new codes in about 2 mins so...hang on
also my bad it's "Legacy of Kain: Soul Reaver 2" not "The Legacy of Kain: Soul Reaver 2", sorry for the typo
Last edited by Jay-Jay; 01-12-2013 at 03:00 AM.
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01-12-2013,02:20 AM
The code below for LOK Defiance contains a widescreen fix, Cutscenes black border's fix, Cutscenes render fix, Subtitles black background's fix, HUD fix and FMV's fix
Legacy of Kain: Defiance (SLUS 207.73)
Mastercode
90255c30 0c0956b4
Widescreen
0011a33c 00000000
0011a33d 00000000
0011a33e 00000000
0011a33f 00000000
0028cfe0 00000001
0028cfe1 00000000
0028cfe2 00000000
0028cfe3 00000000
0013d108 3c013b30
0013d109 003c013b
0013d10a 00003c01
0013d10b 0000003c
00151ef8 3c01bf80
00151ef9 003c01bf
00151efa 00003c01
00151efb 0000003c
00151f04 3c013f80
00151f05 003c013f
00151f06 00003c01
00151f07 0000003c
0011972c 3c01c340
0011972d 003c01c3
0011972e 00003c01
0011972f 0000003c
00119748 3c014340
00119749 003c0143
0011974a 00003c01
0011974b 0000003c
0013ba0c 3c013f40
0013ba0d 003c013f
0013ba0e 00003c01
0013ba0f 0000003c
0013ba38 e422f400
0013ba39 00e422f4
0013ba3a 0000e422
0013ba3b 000000e4
0013ba68 46021083
0013ba69 00460210
0013ba6a 00004602
0013ba6b 00000046
0013ba6c e422f3ec
0013ba6d 00e422f3
0013ba6e 0000e422
0013ba6f 000000e4
0023be84 3c013b40
0023be85 003c013b
0023be86 00003c01
0023be87 0000003c
00212f2c 24070140
00212f2d 00240701
00212f2e 00002407
00212f2f 00000024
Resident Evil Code Veronica (SLUS 201.84)
FMV Fix
21e218c0 01AA0280
21e218c4 000C0000
Render Fix
00339c90 43f00000
00339c91 0043f000
00339c92 000043f0
00339c93 00000043
00339c94 43e00000
00339c95 0043e000
00339c96 000043e0
00339c97 00000043
002e29e8 3c014466
002e29e9 003c0144
002e29ea 00003c01
002e29eb 0000003c
002e29ec 44810800
002e29ed 00448108
002e29ee 00004481
002e29ef 00000044
002cfeec 3c013f97
002cfeed 003c013f
002cfeee 00003c01
002cfeef 0000003c
002cfef0 44811800
002cfef1 00448118
002cfef2 00004481
002cfef3 00000044
Silent Hill 3 (SLUS 206.22)
FMV fix
002b60b8 24112550
002b60b9 00241125
002b60ba 00002411
002b60bb 00000024
002b60a4 24106D50
002b60a5 0024106D
002b60a6 00002410
002b60a7 00000024
002b61dc 24100000
002b61dd 00241000
002b61de 00002410
002b61df 00000024
002b61e4 24100000
002b61e5 00241000
002b61e6 00002410
002b61e7 00000024
002b60bc 24032000
002b60bd 00240320
002b60be 00002403
002b60bf 00000024
002b60a8 24037000
002b60a9 00240370
002b60aa 00002403
002b60ab 00000024
002b61fc 24100000
002b61fd 00241000
002b61fe 00002410
002b61ff 00000024
002b6200 24100000
002b6201 00241000
002b6202 00002410
002b6203 00000024
Codes by Nemesis2000
Testing done on ps2rd with real game DVD
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01-12-2013,02:58 AM

Originally Posted by
pelvicthrustman
You rock JayJay,
I literally JUST figured out when this method makes sense to use, apparently for codes beginning 0 such as 0xxxxxxx all writes are masked, for codes in the 2xxxxxxx range everything works as expected. I've updated my readme, and the code, removed the experimental functionality and updated the thread you were nice enough to start about it, if you wouldn't mind swapping out the maskfix.zip for the one below that would be great! There shouldn't be any need to update this in the future unless new discoveries are made about when it works (maybe there's non-working 2xxxxxxx codes it magically fixes??? who knows lol) and then the forum post itself can be updated.
Download maskfix.zip from Sendspace.com - send big files the easy way
I'm also about to dump a bunch of new codes in about 2 mins so...hang on
also my bad it's "Legacy of Kain: Soul Reaver 2" not "The Legacy of Kain: Soul Reaver 2", sorry for the typo
Cool! I saw that you updated some of the tutorial (readme) in the thread, and I also made sure to include the rest of the changes made in your new readme. I also deleted the other parts that was not included anymore in your new readme.
To make things easier for those that will follow your topic--I've already seen that a few half-dozen members have read your tutorial. We will call this new maskfix to version 2 (maskfix_v2), this way they can always make sure they are downloading the newest update. 
Thanks for everything that you do. 
In case you have the following games. Can you see if you can get the widescreen codes for the following two games:
THE GODFATHER: THE GAME - SLUS_213.85
MIDNIGHT CLUB: 3 DUB EDITION REMIX - SLUS_213.55
PS3: Slim 320GB / CFW KMEAW 3.55 / multiMAN v04.xx.xx / blackb0x FTP Server v1.2 3.55 w/ FlashFXP 4.2.x
PS2: SLIM & PHAT / FreeMcBOOT w/ESR & OPL 9-r651 / SMS w/PSClient v1.3.1
PSP: PHAT / 5.00 M33-6

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01-12-2013,08:16 PM
@JayJay
Unfortunately I don't have those games, the only games I have left that don't have working widescreen codes are
Onimusha: Warlords (prerenderd backgrounds so not really a candidate)
Onimusha 2 (prerenderd backgrounds)
Guilty Gear XX (2d, not really a candidate)
Legacy of Kain: Blood Omen 2
Blood Omen 2 is the only game I really care about converting atm and I'm not having a great deal of luck with it so far...
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01-13-2013,02:59 PM
Legacy of Kain: Blood Omen 2 (SLUS 200.24)
Mastercode
9048a750 0c12297c
Widescreen
00312b08 3C013FE3
00312b09 003C013F
00312b0a 00003C01
00312b0b 0000003C
00312b0c 34218E38
00312b0d 0034218E
00312b0e 00003421
00312b0f 00000034
FMV
002eb280 240575e0
002eb281 00240575
002eb282 00002405
002eb283 00000024
002eb298 240a1440
002eb299 00240a14
002eb29a 0000240a
002eb29b 00000024
Nemesis2000 made the codes for the PAL version and I got them working on the NTSC version 
tested with ps2rd
Last edited by pelvicthrustman; 01-13-2013 at 03:15 PM.
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