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Was it PAL/UK or PAL/FR? I haven't noticed any freezing in the cave in the PAL/UK version. Though I've seen similar issues in Star Ocean 2 PAL (freezing randomly on battle/overworld and menu/overworld transitions - didn't investigate that yet).
Originally Posted by Gnom
I'm working on it right now. It's hard to get it right when the speed is less than 100% and sometimes even when it is far above 100%. It would play nicely if it was separated from the emulation itself (just play the XA track). But then there would be no synchronization between audio and video, which might be just as annoying as all the skipping and stuttering it currently does. Not to mention some issues like when the game waits for some specific time (emulated time!) to mute, pause or disable playback (eg. when a dialog is one long track). I'm trying to figure the best method to do it.
Originally Posted by ElPatas
It's PAL/FR. The freezing occurs either in the last screen before the one where we met and fight Ifrit, when returning to the walk engine after a fight (every time a fight occurs in that area), or randomly while fighting Ifrit. Do you reckon it could be due to the translation ? I'll keep on playing with different settings/version, and if it doesn't work I'll try to get my hands on a UK version, or maybe a US one to not suffer from the poor PAL conversion.
Originally Posted by ffgriever
EDIT : this definitely looks like it could be a translation issue. Having that in mind, and having heard that translations might cause overflows or something due to longer texts in the translated version as in the original, I looked precisely for this kind of symptom, and I found that the bug seems to be triggered by a certain box of dialog. If it hasn't been shown yet, I seem to be able to do as many fights as I fancy, but once it's been up the screen the next combat always freezes when returning to the walk screen.
LAST UPDATE : found a US version in one of my cardboxes, ripped it and tried it. Seems the bug I was mentioning doesn't occur anymore. But new problem, I get the horizontal black lines that have already been brought up. The solution would be to run the game in NTSC, but doing that make the game crash upon loading a game. Anyway, I think that and the previous hint about a dialog box being the culprit strongly suggests that the problem is the FR version, so I guess I'll try to find a used UK one on ebay, and hopefully this will be the one
Thanks for taking the time to give me advice!
It's not really a game's issue. It's the emulator's issue . It just seems that emu is a little bit more compatible with the UK version, that's all. I'll fix the issue eventually (I hope).
PS. I got bored with the sound emulation and did some optimizing for heavy vram write scenarios. At some points, where a lot is being drawn onto a 640x480 or 640x512 screen, the speed is up even by ~25% (eg. FF8 credits before the game do work now at 48 fps instead of 38 fps). It's quite uncommon scenario, but the optimizations do also give some small speedup in other cases (FMV playback - ~5% up).
Sorry for doing the same question twice ffgriever, but just in case you didn't read the post... The code has been uploaded to any repository or are you planning to upload it? I'm sure that a lot of people would be eager to help in the development (me included :P ). This project is so extravagant that it really likes me (just because psone games can be already played on ps2 and there are lots of PC emus).
Thanks for your offer. The repository is local only. Right now I'm not planning to publish the code. The extravagancy ends when it comes to hdd usage and higher resolutions...
Mmm yes, you're right! : D
Anyway I never did anything for Ps2, but my usual tasks are about reverse engineering, HPC computing and optimization (over C++ codes), so if some day you need a hand or two (or a second and naive opinion), count with me.
Thanks again for your great job
Big thanks, this great !!!
My arcade machine like that !!!
- Playstation One
- Playstation 2 FAT OPL 0.8 rev640+GSM0.36 160GO
- Playstation 2 OPL 0.8 FAT HDD 40Go
- Playstation Two OPL 0.8 ETH250Go
- 2 virgin PS2 FAT
- PSP-2004 8go FW6.60 ME-1.6
- PS3 FAT 60go
- Wii Wiiflow 2.2 DDE 250Go
- borne arcade PC HDD 20 Go wifi
pls fix first the often very annoying loop playback of XA sound! Most games start with any intro and XA sound and if you interrupt that with the controller, you have the whole time til any next XA playback starts, the annoying loop, mixed with the non XA game sound. The only way is to mute it and then you can also play without sound!
Now a question:
Is it possible to hex edit a cheatmodul software,like that one patched, who starts HDD PS2 games or reset the emu on startup the memory that all codes are lost?
Has it to be best a PS1 or PS2 version(I dont know exactly whether PS2 versions still work to cheat PSX games but I think so).
Another question is, because I have no knowledge about the difference of PAL and NTSC output in programming, whether its maybe possible to create a general patching for the video output in the gui or emu?
I already have had this idea in past for a single gui, to patch all games(on the fly) instead of to do it with different patches for any single game. But then I saw that pal4u can give you the codes out, to put it for any game you want, so the gui was already the cheat module.
I've also read that you coded already any tool for psx in a polish forum, but I don't have closer info. Only want to know whether its better to patch(because you've said that PAL mode is recommended)the image, or whether its maybe another solution possible to coded directly to the gui or emu?
I'll hope that you all understand what I mean and my english wasn't to bad..
The proper XA muting is already done.
As for PAL/NTSC. The PAL recommendation is from an old version. Now the only recommendation is to play PAL games in PAL mode and NTSC games in NTSC mode... Soon even that won't be necessary (even if you don't do it, the result is some black horizontal bars being displayed in some games). Sure, NTSC games might work relatively slower, but even that is not a set rule (it really depends on game).
Cheat engine is possible, though I have no intention to do that. There is a ton of serious issues that need to be fixed... And whole parts of emulation missing (eg. CDDA playback, drawing outside of the screenbuffer, proper screenbuffer fetches and writes... and a lot more)
i do agree the getting the emu done and working first
Originally Posted by ffgriever
but when the emu is near completion it would be nice to get the ability to use gameshark(ps1) codes with this emu
please bare with me dyslexia is a pain