Tested "Quake II" and "Tombi!" and both look significantly better.
The higher resolution and the fact I switched to 32bits with -32bpp-arg improved the picture alot and it is clearly visible, even on an old CRT-TV (75cm) with "Composite/Chinch-Connection".
I just compared Quake II with Half Life for PS2 and it looks somewhat similar, even if HL looks a bit better.
In Tombi! the 3Dness-effect is even better, than on a real PS1.
I mean, on a PS1 and PS2 the leafs on those trees are not that sharp and clearly visible (I wouldn't even know, that these thingys should be leafs, if it weren't a tree where they're hanging on... ).
The actual 3D-Objects, where you can "jump on" look more 3D, because the line where the polygonal structure of the rendered object ends is a lot sharper and hasn't this "stairs-effect".
@ffgriever: Please don't mind if we report that here.
Those are more "Success-Reports" (a.k.a. "Wow, this already works so good in a preview."-Post), rather than Bug-Reports (a.k.a. "Huh? This and that doesn't work? I'm 'king of the controller' and want that to be done as soon as possible. I demand, that you do it YET."-Posts).
PS2 V7/DMS3 V2 (FW:2.4b7); Seagate Baracuda 200GB
PS2 V7/CC1.0 (FW:34 hacked v2 BM:2.1.6); Maxtor DiamondMAX9 PLUS 160GB
PS2 SCPH-30004R; NoMod+NoLaser
3xSony MC 8MB
MAX/Datel 16MB with Boot-CD
Custom FMCB 1.8b+ Beta-Build, my AIO 0.5, Sony&xRhino-Linux