This is really great, from the tests i made the emulator become more fluid and fast, there
are games which are near perfect, at least in 16 bit mode, including the few games which
have music, for example the games Panzer Bandit jap and Prism Land jap works nearly perfect.
For the games which do not have music yet, i don't know if when the music is available for
them the fps drops, i hope not.
There a no more constant and noisy sounds, this is an impressive achievement, congratulations.
I`ve tried it again but always i start the elf the music and mc menu comes. All the files are on a USB stick and the iso (bin) is in the root of the stick. Is there a tutorial or something how to copy the files on the stick and how to start them? I start the elf over fmcb.
I only must come the the menu of the emu but it seems there is something wrong.
Sorry if this question is an insult to you, but you did choose the right image using "open cdrom image", right? If you select "start emulation" right away, it will always launch bios. Note also, that only full 2352 bytes per sector images are supported. The iso format is unsupported (it's 2048 bytes per sector).
Originally Posted by koller
I've read the posts again. Now I'm almost sure you're trying to launch ps2psxe.elf. This is a version that requires command line arguments to launch anything. If you want the GUI, just launch apropriate file: ps2psxe-gui-packed.elf (or something like that, I don't remember right now).
If *.iso isnt supported, which file formats are then?
Haha, wonderdude aka ffgriever, what will come next? Port of VBA for PS2, PSP emu for PS2? Haha...
It can be even "*.shit", as long as it's 2352 bytes per sector, raw, no headers. Iso files are no suitable for PSX games mostly because in 2048 bytes per sector images (standard iso is 2048B/sec) CDDA and XA is being lost. Sure, there are games that use none of these, and for these 2048B/sec would work just fine, but that is a minority.
PS. I'm not interested in any ports. AFAIR, there was VBA for PS2 project.
yep, but it was cancelled because of performance issues. The coder said that it might be possible with memory paging, but either it would be too much work for him or he isnt able to do that, I cant recall right now.
Well, about file endings, I mean, which formats usually have those sectors? BEcause in theory even an iso could have those :P
Ha, ha. You're right ;). The most common are bin+cue (cdrwin) and img+ccd+sub (clonecd). The subs and cues/ccds are not necessary (they can even cause some issues due to a very basic ccd/cue parser). Both supported by imgburn. Mdf can also be 2352, but doesn't have to (AFAIK, it can even contain some headers).
Originally Posted by Bas
Originally Posted by ffgriever
Well, I loaded Final Fantasy VIII in iso format.... it did not appear in the list in a first momment, then I pressed L2 and there it was... I selected the iso and "start emulation"... Just to let you know. :)
Can you try with another file format as described in the posts above? You might want to simple search for a file converter, though.