Common, it's not that I forbid you to post anything about the project. Neither do I forbid you to write about your experience with it. All I asked was that you refrain from posting about the preview anywhere else than this thread (in these forums, I don't care what you do anywhere else, of course ;) ). It's just to keep the forums clean.
As for the bug reports. I simply wanted to be honest with you. Right now every new revision fixes many and adds a whole lot of new bugs. It's not because I'm actually fixing anything. Just making changes here and there... Sometimes a piece of code goes out and is replaced with another one, which fixes some issues... Sometimes totally new bugs are introduced. The other problem is that right now there is no way to tell whether a bug reported is a duplicate, already solved or non existent due to the code changes. I simply have to finish implementing the stuff. Then fix all the bugs that I know of... Then will come time for public tests and fixing everything else. (Ummm, yeah, I know how horribly it sounds from the engineering point of view... but coding this kind of emulator is not a usual project so the usual methods and restrictions do not apply here... really, I tried it - if I stayed by it, I wouldn't have even left the design stage by now ;) ).
I hate all the "specific game fixes" so I try to code the emu to be as general as possible... But I'm afraid it won't be possible in the long run.
To sum it up: I don't mind any reports (positive nor negative). Just don't expect that I'll get to fix whatever you discover. If I did, I would have no time to code (can't check every game, and because there is a lot of games that tend to have all kinds of issues...)
PS. I wrote it once already, but I'm going to do it again. I'm not being and ass... Just trying to save you some hassle. If you prefer to post about your successes and failures, it's fine. But right now I'm 99% sure that 80% of the games that seem to run fine will freeze, hang or crash sooner or later ;). (well, not so sure about the numbers... you could call it an asstimate ;) ).
(using a USB Flashdrive)
Originally Posted by ffgriever
I can attest to that since (for me) Chrono Cross freezes soon after starting a new game. Also Persona 2: Innocent Sin (J) (with the English Patch) will freeze up randomly while wandering the school (had it happen at least once) but by the time you get to the first battle (with the gang leader) it will completely freeze and you can no longer proceed.
Also I'm not sure why but maybe I don't understand the virtual memory card (vmc) saving system since the saves do not seem to be retained when I turn off the PS2. Everytime I turn off the PS2 and restart one of the various games the vmc is blank and the game asks me to format it. While playing the game that supports in-game reseting the save is retained for that session but still is gone after a full PS2 reset. I am guessing that the vmc needs to be forcibly dumped to the USB drive somehow?
Even for a preview the emu is pretty awesome :).
Not really. The memory card images are stored in memory and read without even opening the files. But when saving is done, the file is opened, written and closed at every write (it's necessary, because when flushing is used periodically, a situation could happen when the data is not saved before crash or reset... so it basically ensures that the data is actually saved). Some problems do happen when wrong version of ps2client is used (only when host device is used), as it truncates file whenever it is opened for writing (doesn't care about the trunc flag and truncates even when file is opened for both reads and writes). For usb it should always work... Unless there is some problem opening the mc file for writing (some protection? drive too slow? file attributes?).
Originally Posted by phoenixclaws
So ps2psxe is a full blown emulator? I thought that ps2 can run ps1 games natively?
it's advised to re read how ps2 runs ps1 games first, before asking that question.
Originally Posted by dromede
Created a package that uses RadShell instead of PS2Link for loading the emu, so it'll run without a pc. It has files for loading the emulator in pal or ntsc (ntsc uses scph1001.bin). The bios isn't included.
Included a readme file that contains the instructions and credits (I'm brazillian, so it could contain some errors). If this file is against any rules, please remove it.
Ps.: My first post here, hello to everyone!:D
thx devil6666 it works like charm thumps up
That's pretty awesome for a first post, it works very well. Thank you from all the noobs and lazy people who snatch it. :D
Originally Posted by devil6666
Com migo não funcionou o seu ps2 é fat e qual a destrava dele?
Acho que é o meu chip Thunder pro II.
Thanks for the feedback;)
For those having problems with Thunder chip, try GillBert's method, since I have a FAT with Matrix 1.93.
Here, it works with the modchip enabled or disabled, using Free MCBoot. Be sure to run radshell_PAL.elf or radshell_NTSC.elf (NOT ps2psxe.elf) and read the readme file, everything is explained there.
BTW, for those who have HDTVs, try using it together with GS Mode Selector, looks awesome in 1080i.