Perdón, ya he añadido una tradución. Es de google, es que no sé inglés.
Voy a reportar a los moderadores a ver que opinan
Sorry, I've added a translation. It is google, I do not know English.
I will report to the moderators to see that view
As far as I can understand, barney_stinson (in Eletrolado, AKA: airam1809) is complaining about ODedinho, because the latter copied and pasted a excerpt here from Eletrolado, without any permission (nor giving the proper credits).
Eso es, y creo que estoy en mi derecho ¿no? Desde luego expreso mi queja siempre desde la educación y el respeto, he reportado a los moderadores, ellos sabrán que hacer
That, and I think my right is not it? Of course always express my complaint from education and respect, I reported to the moderators, they know what to do
I've removed his post. Don't get all that upset. I understand he quoted (well, copied and pasted as his own in fact) your post without even crediting the original author, let alone the exact source. But it was quite a common knowledge anyway, nothing really that original to begin with. Sure it IS your work, maybe even a hard work, but it is not really a valid reason to declare a war over. Well, maybe I've put it wrong... Cause the reason itself is in fact valid, though not really wise...
Just note, that the guy wrote it in Spanish... Most of the users here didn't even get what he meant, let alone knowing it was a material copied from some Spanish site (I'm familiar with elotrolado though).
IMO, the minority groups should resolve the problems on their own. Just get the guy's address and kick his ass so he doesn't do it again ;). If the "government" starts to resolve the issues, poeple would instantly raise a call that it's xenophobic, racist, nationalistic (put whatever you like here ;) ). As long as one does obey site rules, it's fine.
And about the "English only policy"... You can't blame the people here. What would you do, if someone started posting in Polish, Russian, Greek, Hebrew, French, whatever on Spanish forums? That would be quite annoying, don't you think? The dual language posts (original + translated) are fine for me though... As long as both contain the same content... But it's just MY opinion, not a global site policy.
PS. Google translator sucks, so the translated English is sometimes quite hard to understand. The best way is to use as simple sentences as possible and translating the text back to your original language before posting it... If you can still understand it, it should do fine.
PS2. I've seen most of you have some problems getting it to work from mass and/or internal hdd using radshell. Once I'll get the chance, I'll post my radshell scripts I use to launch it using internal hdd. It's nothing complicated at all, you just have to load the modules needed, mount the partition and launch as usual, but since the documentation is quite scarce, I guess it was inevitable.
But if it hangs. then there is most likely some interrupt or mdec state issue... I know of quite a lot of them. Maybe one of the fixes will solve the problems you experience. There is not that much to be added to the new GPU implementation, so I should get to bugfixing quite soon.
Gracias ffgriever. Perdón por el inglés de google, pero no se NADA de ingles.
Solo quería decir que lo que realmente me molesta es que haga copia&pega de algo que escribi yo, por lo de como usar radshell no me importa la primera vez que lo escribi era para ayudar a los demás y sigue siendo asi
Thanks ffgriever. Sorry for the English google, but not any English.
Just wanted to say that what really bothers me is to do copy & paste of something I wrote myself, so how to use radshell I do not mind the first time I wrote was to help others and remains so
Hi FFgriever and everyone else.
This project is simply BEYOND amazing, emulating a playstation on a playstation two, fairly well in an ALPHA, while so much won't even boot in other projects like snes-station (though I am aware of the actively-developed snes9x for ps2 by ragnarok2040 and anticipate its release.)
I commend you ,FF.
Also, here's a small batch of games I tested last night on an NTSC (60hz) DTV with the SPCH-1001 BIOS for (U) games and SPCH-1000 for (J) games (I didn't test any PAL games because my TV doesn't even show the black and white for 50hz, just loses the video signal completely.)
Gex (U): Tried this one first cause it was one of the earliest and simplest PS1 games I could think of. Runs fine (all cutscenes run normal) but fast.
Mechwarrior 2 (U): There are a few blue screens (not BSOD, mind you) inbetween loads but gameplay and navigation is fine. This is a rare case where the fast speed almost makes the game BETTER. Seeing such an old game move so fluidly is a little cool (though hopefully a framelimiter IS integrated eventually)
Rakugaki Showtime (J): A japanese-only game that's sorta like super dodgeball made by treasure. A little bit of graphic glitching (that goes away once you enter your first motion or attack command). Half of the screen goes blue loading the second stage in story mode and it crashes.
Tomba (U): Okay, this is really cool. It FREAKING WORKS! Tomba's notorious for being a "cursed" PS1 game that won't boot using the PS2s' built-in ps1 driver.
Glitches in 60hz version may not occur in the 50 one, but here, it runs around full speed (probably ranging from 55-60fps), and plays fine (though loading is a bit slow). There is a purple flash on the screen that occurs, seemingly, whenever it wants to, and some FX don't work, like the smoke blowing away after you use the furious tornado on it. It doesn't really hurt the gameplay, and it's probably less than a millisecond long, but it occurs often. Otherwise, tomba works yay.
Rayman (U): Doesn't boot. Didn't honestly expect it to since it doesn't boot in PC epsxe.
Ghost in the Shell (U): Doesn't boot.
So, there ya go, and if there may have been any reason ghost in the shell didn't boot, here's my radshell.rsh for it:
border 2 2
set prompt "$$CD>"
set RSH_DIR "$CD"
set reboot "run rom0:OSDSYS"
set reset "script int:reset.rsh"
run ps2psxe.elf -ntsc -cdimage=GITS.bin -bios=SCPH1001.BIN -nofps
there's no paths because everything is in the radshell directory and loading from USB.
Well, keep up your awesome work, FF! Us swappies commend you :D
Tested "Quake II" and "Tombi!" and both look significantly better.
The higher resolution and the fact I switched to 32bits with -32bpp-arg improved the picture alot and it is clearly visible, even on an old CRT-TV (75cm) with "Composite/Chinch-Connection".
I just compared Quake II with Half Life for PS2 and it looks somewhat similar, even if HL looks a bit better.
In Tombi! the 3Dness-effect is even better, than on a real PS1.
I mean, on a PS1 and PS2 the leafs on those trees are not that sharp and clearly visible (I wouldn't even know, that these thingys should be leafs, if it weren't a tree where they're hanging on...:crazy: ).
The actual 3D-Objects, where you can "jump on" look more 3D, because the line where the polygonal structure of the rendered object ends is a lot sharper and hasn't this "stairs-effect". :)
@ffgriever: Please don't mind if we report that here.
Those are more "Success-Reports" (a.k.a. "Wow, this already works so good in a preview."-Post), rather than Bug-Reports (a.k.a. "Huh? This and that doesn't work? I'm 'king of the controller' and want that to be done as soon as possible. I demand, that you do it YET."-Posts). :D
Thanks for the preview, I kept getting an exception error at first...but I was using a ps2 bios =P
It's working fine over LAN now, keep up the great work!