okthanks for the answers
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okthanks for the answers
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Well actually SCART can convey several signals, some at the same time. I don't know if it's current, but my SCART feeds the tv with both RGB-component and composite signals. I'm also pretty sure that no ps2 SCART cable is restricted to composite, though everything's possible. So if properly used, SCART should provide a better image by far than the included 3-RCA cable.
Yes.
The normal usage is to use SCART for pure RGB signals, so for all proper SCART cables the quality should be far above that of either composite or S-Video cables. It is also quite normal for a proper SCART cable to include the composite signal, as you say, though no sane person would ever use it when RGB signals are available. But some signal sources only have composite, which is why it is part of the SCART standards.
Another special case would be those silly cable-less SCART connectors that come with the PS2 consoles here in Europe. These have no real cable, but simply three RCA input jacks in the back of the SCART connector housing, where you can plug in the composite video and the two audio connectors of the original PS2 composite cable, for use with TV sets that have only SCART inputs (so no RCA jacks for composite or audio).
Best regards: dlanor
I agree that no sane person would use composite instead of component signals. But some "insane" (cheap) cables aren't wired with blinking (signal selection pin), so the tv will, depending on the way it's made, use either component or composite signal (if it interprets no signal as being 0 V it will be composite, otherwise it's the lottery I guess). In this case, there are several options : check if there is a manual setting for this on the tv set, short-circuit said pin to the correct voltage (1-3 V) or try to remove composite signal (not recommended).
And a small question more related to PS2PSXe : how will network loading be achieved ? Using SMB like OPS2LD ? Host ? Something else (FTP) ?
In the current beta it is not really handled as networking by the emulator itself. But it allows use of any generic fileio or fileXio drivers for accessing ISO files and MC card files, and this allows the use of HOST network protocol with drivers initialized by the program launching the emulator (uLE, radshell, or ps2link).
As long as the drivers are loaded prior to launching the emulator, PS2PSXe will happily use any storage device, in accordance with the file paths passed as emu launch arguments. So if/when someone makes a generic fileio or fileXio driver for SMB protocol, then PS2PSXe will be able to use that as well. We'll just have to edit the launching scripts a bit, to handle such a new driver.
Best regards: dlanor
I have only one question...how the games will be installed.Will it be something like on PS2 games for HDL or USBA or it will be just normal images copied to some partition(copy=>paste)
Normal raw disc images. None of PSX games are larger than 700MB, and none of them are reading much speed than x2 (x2 speed index for CD of course) - so that's weird stuff which HDL/UBA using is redundant.
Last version which i tested is R34, for now it's 2 years old build. Probably Dlanor have newest one. But i don't think anything in this materia has changed and images is still reading from Mass (FAT16/32) and HDD (APA>PFS).
dlanor> Thanks for your reply. Although it doesn't allow us to be sure about what the public version will be like (since it will be a stand alone app, I mean without any shell work), but it's still good to know![]()
i think this emulator suports bin and iso formats good job
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