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pal to nstc –
i bought a lot of games off of ebay an some where pal didnt know that. installed them on my hd got the rolling screen so i use a pal to nstc converter by JayteeMaster an now the games dont want to play they were working before in pal. any idea why?
Since I am not familiar with that PAL-to-NTSC converter I don't know exactly why it would fail with any games, especially not with anonymous ones.
Originally Posted by eightballr
If you want detailed advice on your problems, you first have to supply all the known details involved, such as the identity of the games and how the 'adaption' was supposedly done (some methods require burning modified DVD-R backups after patching ripped ISOs etc).
One other program that might be able to solve the problem for you is known as "GS Modeselector", also known as "GSM". You can find it in a thread inside the forum for Homebrew/Dev & Emu stuff, below the list of subforums that starts that forum page.
With GSM you don't need to modify any games, but you do need some way to run homebrew programs.
Normally it is used by using uLaunchELF (aka: uLE) to launch GSM, where you then choose which video mode to enforce (not just PAL/NTSC is possible but also VGA and HDTV modes), after which you use one of the exit commands of GSM. That normally relaunches uLE for you, from where you can then launch your game by whatever method you prefer. Those alternatives naturally include launching the games from original discs or ESR backups, as well as using game loaders such as HDL, OPL, etc.
GSM is compatible to all of those, as well as to most homebrew software, allowing most everything to be enforced into a common video mode chosen by you, regardless of what video mode that software was designed to use.
Some problems may still remain of course, as any game that really uses the 512 pixel lines a PS2 game is allowed in PAL mode will inevitably have to sacrifice some when using NTSC mode, with only 448 visible liness. But at least GSM allows you to center the screen so as to optimize the distribution of the 'lost' 64 lines. But in many games those 'lost' lines are just black borders, so then it is just a matter of centering the 448 visible lines so as to ensure that it is the unwanted border lines that are 'lost' in the adaption.
Whatever settings you choose for various modes can also be saved for future reuse in an array capable of holding up to 16 custom mode settings, and which you can save to a "GSM.CNF" file in the "BOOT" folder of your MC.
Best regards: dlanor