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Thread: GS Mode Selector: Development & Feedback
  

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  1. #61  
    doctorxyz's Avatar
    doctorxyz is offline I'm just a modest sorcerer's apprentice!
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    Quote Originally Posted by zin0099 View Post
    where do i put the files mc or usb stick?
    Launch GSModeSelector ("BOOT.ELF") from pendrive, or any location (you can put it on "mc0:/BOOT/BOOT.ELF", for instance).

    After running it, it could after displaying debug messages on screen and you select the mode you prefer, launch HDLoader automatically from "mc0:/BOOT/HDLOADER.ELF".
    Last edited by doctorxyz; 08-21-2009 at 04:36 PM. Reason: Text corrections
    doctorxyz's PS2 & PS3 stuff: (http://psx-scene.com/forums/f257/doctorxyzs-ps2-ps3-stuff-101348/)
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  2. #62  
    zin0099 is offline Member
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    Quote Originally Posted by doctorxyz View Post
    Launch GSModeSelector ("BOOT.ELF") from any location (I suggest on "mc0:/BOOT/HDLOADER.ELF"), after running it could launch HDLoader automatically from "mc0:/BOOT/HDLOADER.ELF".
    ok round seven never got past the wait for pad
    on my v9 ps2 scph-50001
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  3. #63 GSModeSelector_v0.8 (Cooperative Test - 8th. Round) 
    doctorxyz's Avatar
    doctorxyz is offline I'm just a modest sorcerer's apprentice!
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    GSModeSelector_v0.8 (Cooperative Test - 8th. Round)

    First of all,

    Thank you very much again for all your testing my global friends... Since dividing the effort among us, we can get results faster!

    In summ, I cutted one of the PAD subroutines (maybe it is not necessary for our purposes).

    Please test it ASAP, and post here the results or the last and exact (if possible) message the freezing occurs.

    BR,

    -x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-
    Further reading
    About Xploder HDTV Player, here are oficial answers to some of our questions:

    "IGN: Xploder PS2 HDTV Player Update" (http://gear.ign.com/articles/723/723551p1.html)

    I read this interview some months ago, and together with PS2ZoneLoader forum comments and source code, encouraged me go on with our project.
    Attached Files
    Last edited by doctorxyz; 08-21-2009 at 05:28 PM. Reason: Further reading
    doctorxyz's PS2 & PS3 stuff: (http://psx-scene.com/forums/f257/doctorxyzs-ps2-ps3-stuff-101348/)
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  4. #64  
    Euzeb2 is offline Registered User
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    Here are my results for round 8

    I get the following messages :

    Initializsing the joypad subsystem
    padInit initialised
    initialising initPad
    a)Opening pad port...Ok
    b)Enabling analog mode...Ok
    initPad initialised!

    Then I get instructions to press either square, cross, circle or triangle to get the different resolutions, but my joypad is unresponsive. Pushing on any button triggers no response. I don't see any other error message.
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  5. #65 GSModeSelector_v0.9 (Cooperative Test - 9th. Round) 
    doctorxyz's Avatar
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    Please try this

    Guys, I will wait more few minutes, if no response soon I continue on next week ok... Anyway, thank you very much for your interest and support!

    UPDATE on 22.08 -> Hi all,

    Today I finally could test all rounds at my home. I conclude looking at round#5 (round#9 works too, but on some consoles you must press many buttons to continue) that:
    1. ModdedSetGsCrt, the hook I made to sceGsCrt syscall based on PS2ZoneLoader myGsSetCrt function is ok! For non-martian readers (I am a martian ;-b), I mean that is possible to force interlace on/off, mode (HDTV, VGA, PAL, ...) and field/frame. The combination of interlace on/off and field/frame are related do progressive (p) and interlaced (i) modes and if not correct give us anormal Horizontal frequency ex.: 30 Hz instead of 60 Hz.
    2. DisplayHandler is not working, and I do not know why. Maybe fusion, misfire, ffgriever, EEUG, or some other big gun programmer could me help to discover the reason, reading my code (it is extensive commented). For non-martian readers, this part is crucial to force (x,y) position, width/height size and related magnification.
    3. PAD selection is not working only due to my skill gaps. I am reading many samples for PS2SDK, uLE, SMS, PS2ZoneLoader and soon I intend to correct it... I'm using code from PAD sample from ps2lib, and I just discovered that it does not compile with my ps2toolchain. I found a discussion about libpad.h on ps2dev that maybe this is the reason this stuff does not working...:
    Code:
    pad1_data = 0xffff ^ ((pad1.btns[0] << 8) | pad1.btns[1]);
    Code:
    pad1_data = 0xffff ^ pad1.btns;
    For non-martian readers, I hope to make this part work, because it would be good for those people that have no HDTV sets, but have SDTV sets with progressive scan for instance. Or for those that have a CRT Monitor...

    I am trying to writing a code that could be used for any other app, and sincerelly, I do not care that some of you PM pointing where are my mistakes and how to correct it.

    Since the core part of my code are the items #1 and #2 above mentioned, so found a solution for item #2 could be enough for now!

    Come on and let's make this stuff fully functional, for free, for fun!

    If no "code" help occurs, just have patience, because coding alone take more time. At least I have many friends testing for me (I have few time to testing it myself)!

    BR,
    Attached Files
    Last edited by doctorxyz; 08-22-2009 at 10:31 AM. Reason: More info... PAD sample from PS2LIB does not compile on my toolchain
    doctorxyz's PS2 & PS3 stuff: (http://psx-scene.com/forums/f257/doctorxyzs-ps2-ps3-stuff-101348/)
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  6. #66  
    MaverickHL is offline Member
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    Hi doctor,

    I just tried the latest one but for some reason it does not seem to boot up for me :/

    Here is some information:
    Console: PS2 NTSC US Ver5
    Modchip: DMS3 ver 2.2
    Setup: I am using component to a BenQ241W monitor but it passes through a Hauppauge HD-PVR unit first.
    Step Taken:
    - Used spare memory card and created a :/BOOT folder and copied the BOOT.ELF from version 9 and my HDLOADER.ELF and put them at :/BOOT
    - Tried enabled Mode 1 and it just gives a blank screen

    I am not sure what the loader.elf file is as it was not in the initial instructions. Is this a modified HDLoader?
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  7. #67  
    zin0099 is offline Member
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    yo doc whats up! anyway

    ps2 v9 scph-50001
    round 9 (almost sounds like a g gundam term)
    get gets all the way to the part that i need to push the start button
    but i don't even get to select 480p which is what i need
    then goes to a black screen

    keep up the good work we need this feature.

    oh and what is loader.elf for?
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  8. #68  
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    Tried round 9 (the first version I have tried) and I can't choose the video mode with [], /\, X, O but the pad does respond to the START button which boots HD Loader in 1080i.

    It seems GSModeSelector is stuck in 1080i for me. The image is squashed (looks like half-height) in the top-right corner of the screen with half of the right side missing offscreen.

    I can't take a screenshot of the GSModeSelector screen output unfortunately but my console is a PAL V10 PS2 with model no. SCPH-50004 connected to my Plasma TV via component cables.
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  9. #69  
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    Quote Originally Posted by Vegeta View Post
    Tried round 9 (the first version I have tried) and I can't choose the video mode with [], /\, X, O but the pad does respond to the START button which boots HD Loader in 1080i.

    It seems GSModeSelector is stuck in 1080i for me. The image is squashed (looks like half-height) in the top-right corner of the screen with half of the right side missing offscreen.
    Ive got same results.
    V13 PAL PS2
    FMCB 1.8

    some screens:



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  10. #70  
    doctorxyz's Avatar
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    @all

    Tks a lot for the answers. I think at this point it is not necessary do more testing until next round ok!

    I am reading about PAD functions to solve the problem in order to allow user select his preferred mode under debug screen.

    About DisplayHandler, I am reading SIO Shell app from ps2dev to understand why it is not working. I believe that TyRaNiD and Pixel, who wrote SIO Shell (with contributions from Herben), have the answer in order to DisplayHandler works. But I do not know any of them still at psx-scene or psx-dev.org. If some of you know them, and could ask them for some about this subject, It would be appreciated!

    Quote Originally Posted by MaverickHL View Post
    I am not sure what the loader.elf file is as it was not in the initial instructions. Is this a modified HDLoader?
    HDLOADER.ELF could be any version I think.

    See you at next "round" ;-b
    Attached Files
    Last edited by doctorxyz; 09-23-2009 at 12:56 PM.
    doctorxyz's PS2 & PS3 stuff: (http://psx-scene.com/forums/f257/doctorxyzs-ps2-ps3-stuff-101348/)
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