Hmmm... I must confess really have no idea if those GGs are the same time, but we can at least speculate about them.
Originally Posted by DarkCrono666
IMO makes sense that GOW2, like any other game title, use VBLANK period to many things, for instance, to fill the front framebuffer (i.e., the framebuffer that will be send to the display right after VBLANK period ends).
So, when we add our extra routine (DisplayHandler), "the magic must happens" together with game title routines within the same short VBLANK period (offered by GS for that vmode chosen by us from the GSM OSD).
Anyway, I am comparing our DisplayHandler routine code to that similar one (DisplayHandler-line) into MI modchip. Maybe I can conclude something after making some analysis, injecting some MI code into our routine, compiling, testing and comparing the results.
I discovered that the following line ending (on ASM in-line code) we are using on GSM...
...can be simplified to
... i.e. the /t (tab character) is not needed, but only the /n (new line code).
doctorxyz's PS2 & PS3 stuff: (http://psx-scene.com/forums/f257/doctorxyzs-ps2-ps3-stuff-101348/)