Yes, it works. But you will notice, that the image (the menu font) is more pixelated than in 480i, which is the same issue as with some games (for example devil may cry 3). The reason is that these games and also the OSDSYS are using the frame buffers in a different way than the other games/applications, which results in halving the vertical resolution when enforcing 480p (for example only the odd lines find its way on the screen and the even lines get lost).Does the OSDSYS work with those progressive modes?
However doctorxyz & dlanor are aware of this issue and I'm confident that some GSM release in future will fix it
(As far as I know, the Xploder HDTV player does not have this issue, so there definitely is a solution.)
I would have said '1080i non-interlaced' is a progressive mode with resolution 1920x1080, but that would mean 1080p and the PS2 is not capable of outputting that mode AFAIK... @doctorxyz: Your turn!What about those two 1080i-Modes.
The output-mode '1080i' is interleaced, but what does the 'non interleaced'-part in the naming-sheme mean?
(I'm not really interested in that mode, but in the answer of TnA's question )
Without having tested that I would say it's because of the issue described above (the interlaced mode displays all lines whereas the non-interlaced mode uses only half the lines, e.g. the odd ones).One of both seemed to look a bit better, than the other one... (in the OSDSYS)
PCSX2 can do it because it's an emulator . But increasing the internal game resolution means also increasing the computational burden and therefore it's not possible (and will never be) to do that with PS2 games running on PS2. (ffgriever proved it is possible with PS1 games running on PS2 and maybe it will be possible with PS2 games running on PS3 but I doubt that .)How does PCSX2 do it? I mean,... How can it force the games to render in a higher resolution internally?
Homebrew, for example OPL, could make use of modes like 1080i (internally render the GUI at resolution 1920x1080 ), but doing that with OSDSYS would require emulation or modifiying the firmware I guess...I'd like to see the OSDSYS rendered natively in higher resolutions, just for a test.
If it's possible to set the color-deep down (if it uses to many colors and to many VRAM), or if it is possible to increase the resolution to something higher than PAL...