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Thread: GS Mode Selector: Development & Feedback
  

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  1. #1501  
    .Hz
    .Hz is offline Member
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    Right, I totally understand, by all means. I'm sure you can just share the excitement though, but coding instead of answering questions is cool, and if I ever have any new information, I'll post it on here, and then you could look it over and may it prove useful.


    This is awesome work man, but one last question; what are you using to do the coding? A PS2 TOOL or a Windows machine?
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  2. #1502  
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    doctorxyz is offline I'm just a modest sorcerer's apprentice!
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    Hi,
    Good that you got my reasons.
    Quote Originally Posted by .Hz View Post
    what are you using to do the coding? A PS2 TOOL or a Windows machine?
    Here I am using a Windows machine.
    My Sony Vaio i3 Notebook is Windows 7 64 bits Basic powered, where I use Crimsom Editor to edit GSM source code.
    For the compiling job I use the the Yoshi314's ps2toolchain VM (Virtual Machine) inside Oracle VirtualBox. It was originally made just for OPL (Open PS2 Loader) but after some GSM source code changing I was able to be compiled it there too ;-)
    Inside this "VM" (Virtual Machine), I can access a real, small, dedicated FAT32 partition located into my notebook where all source files are hosted, and an simple Linux script is responsible for all copying/compiling/copying tasks between VM and real HDD.
    So every time I got a resulting GSM.ELF file (ELF = Executable Link File), it's time to start the PCSX2 0.9.7 3113 (PS2 emulator) and test the results.
    I know that all this stuff can be considered a rigmarole and my "emulated" isn't an appropriate environment for final testing... But what I can do? I'm doing my best here, that is what I can use for now.
    When I consider all the stuff be functional (respecting all the emulator restrictions), it will time to test into a real PS2 Console (via pendrive and/or PS2 Link).
    Finally, I will invite dlanor to make some peer reviewing on source code (when he want and if he want... There is no obligation on doing this... Respect among PSX-Sceners is a must-have attitude)... And when all this stuff be considered ready, a new release will be published. And we'll be very happy when this happens.
    Is it pretty simple, isn't it? :-D
    Now I'll try finish to read an IDC MIPS doc chapter and do more coding stuff before closing my eyes... zzzzzzzzzzzzzzzzzzz
    BR,
    doctorxyz's PS2 & PS3 stuff: (http://psx-scene.com/forums/f257/doctorxyzs-ps2-ps3-stuff-101348/)
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  3. #1503  
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    doctorxyz is offline I'm just a modest sorcerer's apprentice!
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    Hi thread subscribers,
    Just for saying hello and sharing some stuff with you.
    I'm having a hard time rewriting the ASM, linkfile and makefile files to make the main core GSM functions to work on new GUI source code.
    The good thing is that old IDC MIPS doc* I've briefly mentioned on my previous post is helping me a lot, and it's definitely a "must-have" doc for this kind of task.
    ATM(At this moment), ModdedSetGsCrt is functional, I intend to finish the same task for the DisplayHandler until the end of next week (if I find time for that of course).
    BR,

    * "IDT MIPS Microprocessor Family Software Developer's Guide" (http://www.idt.com/products/getdoc.cfm?docid=10715)
    doctorxyz's PS2 & PS3 stuff: (http://psx-scene.com/forums/f257/doctorxyzs-ps2-ps3-stuff-101348/)
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  4. #1504  
    .Hz
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    Thanks for the update doc B) Will the code itself be of better performance and compatibility? If there's ever any testing you need done, let me know man.

    Thanks for the link too, righteous.
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  5. #1505  
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    Quote Originally Posted by .Hz View Post
    Thanks for the update doc B) Will the code itself be of better performance and compatibility? If there's ever any testing you need done, let me know man.

    Thanks for the link too, righteous.
    My initial wish is deliver the same thing in a whole new GUI with only three new functionalitites (exit option path customized by user, autoboot to the selected exit option chosen after n seconds and a relative x and y fix to stop that discussion about what dy and dx settings are the best ones).
    It seems great, isn't it? But I have to finish the related code to accomplish that. Volca gave me some tips toward to this direction on new gui code.
    doctorxyz's PS2 & PS3 stuff: (http://psx-scene.com/forums/f257/doctorxyzs-ps2-ps3-stuff-101348/)
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    Hi all,

    Just wanted to say awesome app!!...being able to play ps2 games at 1080i is amazing (tried the blaze app - not good..lol).

    Quick question - when I set the output at 1080i, the game image only takes up about 50/70% of the screen and I have to use the TV zoom function....will the new gui being developed (?) enable me to size the final game screen?

    Cheers

    K
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  7. #1507  
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    A new gui won't give you any new functions in gsm. It's meant to make the workflow of the player more streamlined, without awkward buttoncombos and such. I'm pretty sure the gui could be made freely resizable, but the output of gsm can only be resized by integral scale factors.
    So you will not be able to scale the screen to 1203x747 or whatever.
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    Quote Originally Posted by opparator View Post
    A new gui won't give you any new functions in gsm. It's meant to make the workflow of the player more streamlined, without awkward buttoncombos and such. I'm pretty sure the gui could be made freely resizable, but the output of gsm can only be resized by integral scale factors.
    So you will not be able to scale the screen to 1203x747 or whatever.
    Oh ok...thanks for the info....shame though that it can't output the image XxY to match the selected resolution...but hey, I'm dead chuffed I found this amazing app anyway.

    Keep up the good work guys.

    K
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  9. #1509  
    opparator is offline Registered User
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    But it's strange that your games won't display a full screen image in 1080i. Did you activate/deactivate some of the fixes or played around with the scaling values? Also I've noticed that strange behaviour of gsm is often very game specific. Some games work flawlessly and some don't. Games that offer a true 16:9 mode may have problems with gsm, which is covered a few pages back. Maybe this causes your unused screen space problems.
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  10. #1510  
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    Is there a way to save your current settings? I have to re-input all the settings whenever I start my PS2.. can be a tedious task.. Awesome homebrew by the way, keep up the good work!
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