Does anyone know if the new release has 1280x960 in VGA mode? I'm on an old version and it has 1280x1024, which isn't 1:1 scaling.
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Does anyone know if the new release has 1280x960 in VGA mode? I'm on an old version and it has 1280x1024, which isn't 1:1 scaling.
No, it hasn't; you should use 0.23x instead for such tweaks.
However, if I remember well, the aspect varies a little among the different Hz 1280x1024 VGA modes... You should try each one of them on 0.37. I also suggest you check the PS2 OSD TV Type Setting. And take a look on Widescreen Hack threads. ;-)
Will try later, thanks so much for all the developers still on this project!
I think you misunderstood me. 1280x960 is exactly double 640x480, so there are exactly 4 pixels for every 1 in 480p. The shape of each pixel isn't changed at all, so the picture shouldn't look distorted. At least that's the case on CRT monitors, like mine. I'm sure it would be a different story on a 1280x1024 native res LCD monitor.
I guess there is a problem with all 512x448 games on GSM. It does not fill all screen. While it is maybe better for 4:3 games, 16:9 mode can not be used with ones which support it.
And there is a big jump between DW values with 0.23x.
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Please let me know more details of your environment setup where you took this pictures:
- Title you are taking photos from
- TV (or monitor) model
- TVs/monitor built-in 16:9/4:3 feature
- PS2 OSD type 16:9 or 4:3 setting
- Console: Modchipped (name of chip), FMCB, or original
I still intend to release advanced settings for both GSM versions (standalone and OPL-integrated). And a lot of things*. But please don't push me on that okay!
*For instance, I intend to implement non-documented GS registers trapping in GSM to have fractional control of horizontal and vertical size.
1 Crash Twinsanity, Metal Gear Solid 3 Substance, Odin Sphere on pictures. Also tried Onimusha 3. They are all games with 512x448 internal resolution (non square pixels). 640x448 games fill screen normally.
2 Samsung 220HD.
3 Of course. I made photos in 16:10 mode so there is some additional crop on side, but it is very small.
4 Tried Full and 16:9 (any game use this setting?).
5 SCPH-50008 FMCB
6 I just wanted to inform you about the problem. No pushing at all. I greatly appreciate your work on GSM.
Any clue why DW 1534 to 1535 jump is so big?
Also tried 1080p and it is wider than 480p, but still does not fill full screen.
rikimaru, unfortunately it is a known problem and it doesn't have a solution yet. you can't play 512 x 448 games with 16:9 support full-screen in 480p.
you have to choose either 480p or 16:9 for these games. it has been documented.
you won't see this in 640x448 games though.
and you can't correct this behaviour by messing with dw values. the big jump happens at 1535. because you have to add 1 to this value (don't ask me why, ask sony). 1536 is three times 512, so GSM's auto calculation mode will assign one higher multiply value. because of that you will either have 1) stretched picture 2) too wide picture with left and right sides cut.
the only solution is to find a way to let GS scale in fractions, not integers. it isn't documented in manuals, but there might be a way.
for more technical info, refer to the first page of this thread, or find my and SP193's posts in this thread. you might have to go a lot of pages back though.
reprep, Why 480i is properly scaled then from 512? Both 480p and 480i signal have same width.
Will PS2 break or smth if I use magh 2 with dw values higher 1536?
I tried to use search, but forum gives me database error.