There is nothing to be sad about. This is good news if you look from the right perspective. It's not the fact that this project it's not being developed, but the fact that DoctorXYZ it's keeping the source and documentation and he's willing to share it if someone competent enough it's really interested into developing the project further. We should be glad that the project isn't necessarily closed source from now on and that's the great news. I very much appreciate the project and the hard work and would like to see it developed further also.
For the first time I was able to play GranTurismo 4 in 480p on my CRT monitor thanks to this project. Man it looks awesome and feels great!
OT: I'm quite sad about some projects being not only left aside and not developed/supported any more but kept close source over the years...
One of them which I personally found very much interest into is "psxpad" driver which I use to connect my PSX controllers to the paralel port of my PC. I love playing console like games or emulators on my PC with a PSX controller. It's so sad though that the source code was never released nor the project was developed/supported since the last beta from 2003. It's an awesome driver with all features that I use most like remapping buttons, axis, setting up dead zones and more. It only has a slight problem with the D-PAD that doesn't report all values correctly for all directions (some values are rounded a bit and not fixed and some games aren't capable of reading them) for example instead of 4500 (N-E) the value reported is 4477. So I need too remap the D-PAD to buttons (13/14/15/16) to make it work in most games. Not the greatest fix but that's all it can be done.
Sory for the long OT, but this driver it's bugging me from quite some time now (about a year or more) I searched for a fix or a source of the driver like crazy but no luck...
About sources of projects: I totally understand why someone wouldn't want to release the source of his project since it's very hard work and time consuming. There is also the problem with people stealing hard work and pretending that it's their work and what not...
So we now we look at the bright side of things and thank DoctorXYZ for what he did with his project until now and hope someone with necessary knowledge and time could become interested in it.
I still hope to find the source for the psxpsd driver...
I have a question about G.S.M. I have a Multi system Component/Composite cable for Ps2/PS3/Xbox/Xbox 360. it has a TV/HDMI selector as well on it.
Here's my issue:
I'm able to get my PS2 to run fine normally through the standard A/V jack in my Samsung "40 LED (without G.S.M). Now when using G.S.M. the all the NTSC/PAL modes work but all the HDMI modes cause the screen to have a HUE/Saturation issue. as in the regular colors don't show properly. I assume the actual resolution is working for each HDMI setting as the Graphics do appear to be better but I really can't tell without the colors being proper.
So do I need to buy a component cable/RGB specific for the PS2/PS3?
Thanks in advance fo anyones help!
Okay trying to get some info, didnīt find any so will ask here:)
My PS2 PAL, Always have black bars on the sides, in the meny and in games.
Is it possible to Overscan it?
It also has on height, but that goes away in PAL60 Mode i think.
Read it now, but i didnīt get any help with the stretching part. Just how i can save the presets and get back to the PS2 browser etc.
I want to know if itīs possible to do it, as you can only stretch the right side, not the left.
I hope I understood you well.
In few words, GSM v0.36 is more simple to use, by other hand v0.23x, allows more control about GS chip. You just must read carefully the first posts where GSM's FAQ is located, in order to realise how to make tweaks yourself.
In more words, If you want fractional adjustments for witdth and heigth in order make both vertical and horizontal black borders simply disappear, it's possible. But unhappily quite unprobable due to the needs of having these days some GSM volunteer skilled in TV color systems and PS2 development (reading GSM first posts about synchrization fields - vsync, hsync and so on), well equiped (at least with an oscilloscope) in order to deduct info empirically from experimentation of many GS vmodes settings, since we don't have all documentation we would like to have. So all this demands a couple of courage and spirit of sharing experiences, bring us his/her contribuition for implemmenting new relevant features on GSM. Or maybe someone could try to discover how some titles from Square Enix handle black borders (dlanor posted some stuff related about this suspection)...
Oh, i see, so it may differ on some titles?
Well it seems like i should atleast try the older one and see if i can make something out for the game i want to play currently:)!
Okay i tried 0.36, but that could only change the offset.
The 0.23x could change width and height, but even if i change it, it doesnīt make difference once i save and exit to the PS2 Browser:S
Anyone knows of anything?
Hello, today I bought a component cable and discovered that none of my PS1 games not working because my TV not support 240p. I tried different modes in GSModeSelector v0.36 but always after PS1 bios picture game running in 240p . Any solution\idea?
Canīt you make in run in 480i?
as 240p sucks against 480i if you ask me.