not really,johnny cage's victory pose is not a texture rather a mesh,and so far,we can only mesh swap from the same char.
and shao kahn's victory pose i meant from another char,you cant use the round win animation as the victory pose.
aw too bad! ok, never mind the sunglasses and Kahn's victory pose
but can you please do something to the shadow kick? add an after image effect, make it look more like the MK1 shadow kick?
i will try buddy,though since you can swap scorpion's swords,i think it may be possible to take away the sunglasses,though im not surprised if it glitches up(go look at lilgrim's last vid he posted,and you'll get the idea),but for now im focusing on the shadow kick stuff.
EDIT:well i looked into his textures,and encountered in fx_global on textures,this engery(yes that's how they spelled it,probably a grammar mistake)animation diff texture,looked into it,and its just some black and white stuff,it could be johnny cage's slime projectile animation,but still,nothing,energy glow is just well,his energy glow,and the only thing i could find is trail02 pmsk,sure its black and white so i would require a johnny cage mk9 small render on black and white,but this could affect the slime projectile,so that you would see a small jc floating in the air,i suppose.
yes, i've seen lilgrim's last video, it's very interesting, but i guess it's gotta be glitchy.
as for the shadow kick, well, if you think that energy glow file is the same effect for the projectile, then just don't do it please,
as much as i want to see the shadow kick fixed, i don't want that at the expense of the slime projectile (a projoctile move with some small Johnnys floating in the air would be odd and ridiculous :D) don't you think?
anyway, thank you for your efforts pal!
oh your welcome,i will see and try to do different stuff with johnny cage but that will be probably later.
Free Camera movement with analog sticks. Like in "char view"
thats a tough one,my guess is that you would have to modify cameraengine mkscriptbinary on the startup,but im not sure if its possible,will give it a look oub!
i've broke my fsbankex :(
so, would you make a snd mod SND_UI_IN_GAME.XXX with this audio:
or step 4 from my tutorial at least
(sfx_ui_combo_breaker 28864 bytes
sfx_ui_loading_LR_B 42912 bytes)
ok i'm on it! but i'd have to ask you to be a little bit patient, because i'm too busy right now, i can't afford to spend much time in front of my cpu, besides i'm still working on the MK movie sound pack (BTW i will finish it soon), sorry, so give me a few days and i'll get it done, okay?