Originally Posted by nyr2k2
if you use the characters i modded with textures,with the ps3toc of tetzrep the character will freeze because the filesize will not match.
Originally Posted by Tetzrep
it will work because with the cheap and easy test i modded both the UI files.
and because i have an old crap crt tv ,which in the settings of the ps3 i can switch between 4:3 and 16:9 and both work...
and a few questions :P
a few posts earlier you said that you duplicated the jpeg's,where did you duplicate them from?
also in character.xxx files textures are divided differently e.g eyes teeth etc for almost every character.xxx,i do know how the xxx.files are put together,
what i cant find/figure out is how the textures are divided.
if you have knowledge on how this works please do tell
and also do you know if we could swap skeletalmeshes ,AP_MIC etc or would we have to rewrite every export,import,nametable offsets etc,in order to do that?
and tweakvars.xxx do you know what that for is?(i found a character and bgnd files in there tweaked??)
i unpacked and extracted it along with other xxx files like mk9game.xxx,mkcore.xxx,engine.xxx etc using a different method,
maybe we can poke in those files and the possibillities could be endless