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Please can someone provide the boss chars on selection screen for xbox360?
It would be amazing
Just from looking at the way you have all that lined out is awesome man, and it looks like it should work just fine.
Originally Posted by piraten
On cyber reptile,maybe the game is "cooking" the files from NPC_CYBERNINJA_LK4D4.XXX or CYBERNINJA01 and using their textures
Just keep cracking at it, I'm sure it will come around!
- sent from my jailbroken IPhone
I'm working on it, as well as adding other things such as npc character's and other goodies, however I could send you an alpha of the mod since it's no where near finished on the basis you don't share. I'm not real big on people that leak especially unfinished work so if you are serious about trying it out let me know or you can just wait till it's finished and everything is polished and beautiful.
Originally Posted by vampirexx
PS: piraten that's everything I have been trying to tell you, it isn't that hard to get the dlc costumes to mount. I would sit here and walk you through it unfortunately if I don't get these damn jpeg files for the char select screen modified and working again (got it to work first time but don't remember wtf I did) my mod is going to take a long while to release and I don't want to give away too much before I finish it which is now becoming a stress factor as this is taking way longer than it should but once I can get modified player pics working again I'm set there is just so many permutations in building the char_ui files and the format saving the jpeg's in I'm not wondering if I just got lucky the first time... Can anyone help me look at what might be the problem here?
Thanx lllsondowlll I'll be proud to be your tester for 360.
No fear I won't share with anyone until you say it is shareable (if you want) and ready for all the masses.
Thanx in advance and keep up the amazing job
Vampire I'll have you test tonight, also I just got a binaryjpeg modification to work, when in doubt start small, I just looked at the byte size of the original binaryjpeg put it in calculator removed the 00000000B aka 11 byte header file, edited the file in photoshop, readded the header calculated the current byte size of the modified binaryjpeg file and subtracted it from the original and at the end of the file added the number of bytes as null data and wallah back in business.
Another thing I just found out, I can debug in real time
Can anyone say this mod is going to be finished in no time? I don't even have to restart the game to test my work
Great job my friend! I am ready when you say we can start!
If it can help you i have title update 2 installed and all the dlc.
Got all that stuff too, I'll be sending you over individual chars as I finish them. I'll have a link for you tonight.
Originally Posted by vampirexx
http :// www . megaupload . com/?d=C9LT2BTJ
This is Goro, remember this is in alpha stage I'm saving the good stuff for the full release test him out in all modes and let me know if you come across any bugs that need to be addressed. This is a proper char load built from the ground up all loaded from dlc with char preview announcer voices, char bio, tutorial text, and more included are all the proper linkage as well as something you would expect from a vanilla DLC release, however this is a very small percentage of my build but I thought I would give you a taste since you want to just test it out.
oops in my example i gave it subzero's moves, you would change it reptiles like so
SourceAsset=CHAR_Subzero_B = ( The Texture, skin and graphics )
SourceMapping=CHAR_Reptile = ( Character moves,specials, and whatnot _
MeshName=Subzero_B = ( The skeleton Model, where the texture would be wrapped around it. )
Reptile_Expressions=RetroNinja_Male_MK1_Expression s ( how the model stands, jumps and what not )
BabyName=NPC_Reptile_C_Baby ( what the baby looks like )
BabyScript=NPC_Reptile_C_Baby.mko ( What the baby will do )
and in my MK9GAME.ENG
char_reptile_d=NewMod = ( name it shows when you cycle through costumes )
Alright, I got to thinking when it comes to this, instead of taking the texture of alt b of subzero and altering, that giving them both the modded suit. I need to figure out how they auto tone the costumes.... for instance... the retro ninjas all share the same model , and inside that model is the texture for it. lacking the signature colors, ( yellow, blue, Green,) Basically just the face and a black suit. If I can figure out how and where they do that..I could just have it tint it green on the fly. But I think this is also a dead end.