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i think scorpion just makes a debug.PKG with the dlc he obtianed (from who knows where) ,with 1 of the many pkg makers out there.but thats what i think,and not know
Originally Posted by lllsondowlll
Well anyway I will be doing a lot of work I'll be checking in more, read my post I edited I hope that explained a little bit. Keep in mind I am working with a 360 and I have a development kit and SDK so my work with DLC is easy, I don't know much about how easy it is to obtain PS3 SDK or if you guys have PKG homebrew tools but this is the route that is necessary to take proper modification without modifying the game files and is most efficient and clean.
Damn website and it's damn link blockage... anyway look at the pic above.
http : // i55 . tinypic . com/24esxlg . png
Originally Posted by lllsondowlll
this ini is from/for xbox360?maybe it will work,not work on ps3 or have you already tested it on a ps3?
edit: seen your post ^^^^ i dont think it will work then,xbox360 and ps3 mk9 are different in both .XXX and also coalsced,ps3 uses somekind of encryption as where xbox360 does not,ever tried putting kratos on xbox360 as a dlc!?!
Last edited by digitaloverdose; 08-16-2011 at 06:35 PM.
okay great the more people look in to things the better :d
Originally Posted by rstabbs71
Yeah that is the xbox version.
because what is in Goro_PS3-MK9 ini is
Differnt format will not work for ps3.
but i did look at freddy's ini which included subzero's alts
So maybe if you add in here? I am not sure what you tried to do digital
for skarlet i put in
Originally Posted by piraten
and placed a texture modded skarlet in the dlc and renamed it as skarlet_b
this is what i changed within the .ini which was already in the dlc
now are you sure that it is 2002? I thought the same thing. As you know I have been working on my reptile thingie.
thinking that the 2000 was the char id and the 1 being costume.
the orginal scarlet is 2001 so just add 1 more for her alt. but if you look at the cyrax_C is 14002, if going by the just adding 1 per costume it should be 14003 right? but it isn't and sector is 14003
also in the char skarlet b part don't you need to add
And did you add it to the coal ini?
here is mine fore reptile
+reptile_d=??????(Don't know the ContentID Reptice C is 1004. Really confused about this part.)
I am sorry Digital I really do wish I could help you more. I am not even on the same level as you guys.
I know for a fact it works decompile the original PS3 DLC and you will see the ini in there, the strings sill should match as for the executeable even if it does have checks you have to understand that it won't for dlc, the strings should match and you guys are a little confused as to what does what.
That has NOTHING to do with anything "+IsOnDiscDLC" is the flag for loading on disc content which is handled automatically, I am loading things from the DLC package and you have to also understand that the flags are universal for both builds of the game otherwise the PS3 DLC wouldn't have a mount order, please check the official DLC ini files. Also you can litterly add files or modify files to the XXX file through hex editor using doner files, the game just refrences internal file names and then searches automatically for others I have Goro_ui . xxx loading because I took another char's UI and opened up hex editor searched for the doner name "Kenshi" and manually replaced all strings with Goro and nulled out the remaining bytes, added it to the ini and +goro will reference all files in the dlc for such strings then you can go on to replace the textures and other files within by simply opening the extracted files in a hex editor pressing Cntrl+A then Cntrl+C and then going to properties to get the byte size and then heading over to the xxx your editing and pressing cntrl+f and then in hex search press cntrl+V click find and after that goto edit select block and make sure it's set to DEC and ending position and then entering the byte size of the original file your re-injecting and then click okay it should highlight the hex data make sure your OVR is on in the bottom right and then press cntrl+v once more and presto injected data . You can also use the same method by understanding the xxx block sizes and adding in your own files which aren't checked in the executable since it's DLC and has no checks for either encryption or file size since they don't exist on disc. Everything in DLC allows for freedom and I am loading all my char mod's and ect to the DLC package which is loaded without argument.
+IsOnDiscDLC = goro
+goro = TRUE
Try that bud see if it atleast adds it to the 6th DLC slot assuming you have freddy, rain, kenshi, cyberzero unlocked, and skarlet the 6th one is hidden but if you scroll left it should pop up. It's trial and error, first lets see if this works. Then we will move onto the alt costume part, I'm falling behind on my project it is only 30% done so I can't stick around here for long so let me know ASAP
Last edited by lllsondowlll; 08-16-2011 at 08:33 PM.
is this for DLC slot in the corner or for pressing start and selecting a different costume?
It's DLC slot its a test, once you know it works then we can move onto the character alt costumes that's next. Yo digital do me a quick fav could you up any two converted head . Texture2D with the included blocks? I need to take a look at it much appreciated.
Last edited by lllsondowlll; 08-16-2011 at 08:02 PM.