No prob man! I do plan on releasing a retro heads pack eventually, just haven't had the time to finish them yet. It's either that, or working on sound mods. (Which I'm in the middle of doing, thanks to oubgrdevvbuyn's tips.) I think most of us are basically devoting more time to editing costumes, working on apps, or generally messing with the game itself instead of actually playing it ;).
Well I never thought I'd be posting a preview of one of my tools before, but check it out:
It's done afaict. I made a test package (Monk obviously) and I can install him and uninstall him at will.
I think to be on the safe side I better wait until tomorrow to release it though. It's fresh out of the oven... no testing, no docs, not tutorials, nothing.
I'll need you guys to help with that btw. The best way to test this monkey is to make some dlc packages for it and see what happens.
That's all for tonight though... this one wore me out, which is unusual.
You can add any "dlc package" with it. Thus the name.
It sits in the same folder as your MKKE.exe and manages the "DLC" folder.
You make an ini file that tells the app what files to copy over, as well as what coalesced entries to add/modify and place that along with an optional preview image and any files in the "dlc\toinstall" Once installed, the files are deleted and the ini along with the preview image are moved to the "dlc\installed" folder. That makes it show up in the "uninstall" box as shown above. When you uninstall a package, all the ini entries are deleted and the files are moved out of the asset folder, and back into the "toinstall" folder so you can install it again if you wish.
the game with him, and works and stuff, same with chameleon and my dlc frost skarlet, onlt frustred with na their names, though...