if you use the boss fix pkg(the one that includes the UI files) DO NOT use it on 1.05,that pkg(IIRC) was made for 1.00 and 1.01,1.02 and above require you to extract the pkg and replace the contents of your backup with the ones of the pkg(+ modify the ps3toc sizes to match the new sizes)
I used the one without the UI files, and it didn't work by itself. Ty though finally figured it out too.
Originally Posted by futuretime23
I deleted the entire game install, re-backed up my copy of MK to my hard drive and installed .PKG's in this order:
Unlock Pack 1 > Unlock Pack 2 > Unlock Pack 3 > Unlock Pack 4 > Scorpion2K7's Boss Fix
I downloaded the SECOND Boss Fix, the one with the UI files and .TXT document, and only took those (ignoring the .PKG's). I went into multiMan and copied those files over, started MK, let it officially patch to V1.05, and voila; all DLC plus bosses working too.
So to anyone else who's wonderin: yes, these wonderful mods and DLC unlockers WILL work on Rogero's CFW 4.40 with the latest multiMan (04.30.00).
Thx to all the modders
Now We just need Code unique 2 / PS3USERCHEAT
To be converted over to Higher CFW, ((Then I would Be fully on board))
Also Thanks for the Up to date info Bro :)
Originally Posted by LilGrim
Well, Aldo just recently made his BSD (Bruteforce Save Data) app able to apply and find cheats to Save Files of any PS3 game. It only allows you to edit Saves though, and not the internal memory of the game, so things like Infinite Health or Inf Ammo are impossible.
Oh and thx for your Boob Suits mod too, that also works on Rogero's 4.40
All credit Go's to Tetzrep
Originally Posted by LanceToTheN
True That (Bruteforce Save Data) do work But it's Limited on what it can and can no't do.
Code Unique 2 Was the Key on getting the NPC Character's playable and Much Much More :)
well,i found a way to modify/swap(at least,disable for now) the cameras in the fatalities,and well,it's quite different from mk vs dc,which had a folder containg the camera movements,mk9's fatalities(dunno about stage fatalities and babalities) have strings in them that contain,what else,camera1,camera2 strings,etc.
emptying them out disables that specific camera(no cameras means that the default cam will go to the ground XD,works as a censor mod,dunno why would you want that) however,these strings shows up again in another part of the fatality xxx,which means that,it might be possible to swap them,but again,i need to play with this a bit more.
sorry about the khameleon mod,i got busy,and i focused on other stuff,let me know if i can help you in anything.
i'll get some new files for you,just gimme some time(not much though)
really sorry folks,but i had to study for a psychology test and a biology lesson,hell,pretty soon i'm going to have to study for a geography test.
i'm going to try to see if i can get a classic costume mod for one particular ninja,you can guess all you want :D
every character has been added in,several more costumes and background have been added for characters that were already there,it's not the final update,but this one should allow you to do a good chunk of what you need.
since you are planning to do an update to your classic mk1 ninjas,you could use this: what it does: it disables the skull fire sounds and the effects,so it's like the MK1 toasty skull and the MK9 beta toasty skull.
remember,you can edit the script so it points to another fatality(call this one,say mk1scorp) and rename this fatality accordingly so only the mk1 suit uses it.
uretime - Awesome! Thanks man! I'll be finishing them up pretty soon. Work has been pretty hectic and I've been pulling a lot of ot so i've been pretty tired through out the week, but so far I've gotten a big chunk of it done.
I bought Injustice yesterday and its pretty awesome!! I plan on releasing some Injustice videos soon once I can get it to work on my 3.55 ps3.
Hey what is this ? 3 New Alternate Costumes in PS Vita MK9 Meyby is posible add file in PS3 ?
nope,unfortunately no,since the psvita iso of that game is impossible to acquire,and even then,it would most definitely have a difference between the ps3 format of the xxx files,which would require hex editing to fix.
Originally Posted by LoganOn