thats something regarding the costumes themselves,it also happened with the noob reptile,and im still not certain as to why they happen. my theory is that they only used the normhq a for the colors besides the standard white and black(thats why there are the babality glitches with them) and in the diff,those sections have no color whatsoever.
Hey. Does anyone know how big and what files are for the Nekropolis?
I was thinking of making a MK to MKKE convert kit with the eboot, param, ps3toc.txt, coalescd.ini and the nekropolis files..
On a side note:
I'm still working on the MKAK audio. I learned that .m1a is an apple audio extension..
but I'm still stuck with the .ps3audio extension. I searched that on google and this site with my question pops up.
Is there a tool where I can inject a folder into an uncompressed .xxx file?
I see how they got UMK3 scorpion's "come here!" to work with the patch..
I was thinking of adding files into this patch.
Nice Job that you are doing mane
You asking: Is there a tool where you can inject a folder into an uncompressed .xxx file?
No no't at this time But I would imagine the best alternative would be with a Hex Editor.
The Number One Hex Editor in My opinion would have be The Hex WorkShop
you can do magic with a Hex Editor but it is Complicating.
Mortal Kombat Komplete Edition PS3
Hi guys) How can i put boss mode fix to MK Komplete Edition? Is it possible to add new costumes from MK Vita to MK Komplete Edition?
Originally Posted by Emin925
As of right now, I'm not quite sure that can be done. From my understanding, MKKE requres 3.73 firmware. However I did see a fix out there for both BLUS and BLES versions of the game. If they do indeed work, then something could possibly be done to get them added. I personally don't have the Komplete edition, because when we all looked into it, we already had everything the the KE was offering that was worth getting, plus the bosses. In other words we had MKKE before Midway released it, and then they robbed everyone by not adding the bosses. If you have the original MK then just add everything on the first page and you're good to go.
As far as porting over the other characters, that would require a lot of script and hex editing, and still might now be possible. I know futuretime has looked at the different files between MK9 and MKvsDC to see if they were swappable so maybe he'll be able to explain it a little better when he comes on later.
i have indeed testing the swapping,results were absolutely negative: mk vs dc char sub zero in mk9: 1% load screen.
though i think it may have to do with the game engine detecting before hand the engine of the file: if you use dlc folder method with older version it just skips it over and uses the mk9 sub zero,if you force it via ps3toc method,then it will crash,it may recognize it in both cases and 1 it skips it and the other it commits suicide.
thats just a theory though.
EDIT: and yes im back,sure enough,the pack i announced still needs work,so that has been delayed,and mainly the reason i havent been on is because i worked a lot on this game,so i took a break since also i was starting to get tired of mk9,and went back into other games,i will release some mods for mk9 soon enough.
folks good news,recently ps3usercheat 2.3 has been released and it allows you to make your own cheats aka modify the ps3 memory as you see fit,since mk9 does have a good example of this on ps3usercheat(press select to instantly kill p2) i think we now have the means to make a character modifier possible and with it npcs outside the tower and test your sight/strike/luck modes,have them in arcade,vs,practice,their tag team variations and test your luck.
Go to ps(2+1)hax, ps(2+1)iso or ps(2+1)crunch, and search for "MK Komplete Edition 2012 [3.41/3.55 FIX]"
Originally Posted by Emin925
Thanks to all
Sounds cool, I'll have to look into that one, and welcome back bro :)
Originally Posted by futuretime23