OK, I've been trodging through this thread, but cannot figure out how to load modded characters. I'm on 3.55 cfw, version 1.03 of the game and have installed all the dlc characters with bosses included. Not sure but think i read somewhere about only certain versions being able to do the dlc folder trick, if so, the front page needs to inlude that info. Thanks!
I've never heard of that,and the method listed on the first page will save you a lot of backing up and editing of certain files.
Originally Posted by Shloink
First off, have you tried the method listed on the front page? You can still do it manually if that method doesn't seem to work, you would place the CHAR_whoever.XXX file in the external drive in the PS3_GAME/USRDIR/ASSET folder and overwrite (AFTER backing up the original) the character.XXX file you are replacing. Then, you will want to open the PS3TOC.TXT file (there are two of these files, one in the USRDIR folder and one in the CONFIG folder) And replace the file size to the left of the character
Let's use the Scorpion Stormshadow mod for example:
in the original PS3TOC file the line where that character will read:
12812288 0 0 ..\Asset\CHAR_Reptile_C.xxx 0
(the 12812288 is the file size 12,812,288 bytes)
The mod however will be bigger, so you would have to make the new line look like this
20534101 0 0 ..\Asset\CHAR_Scorpion_C.xxx 0 (when you right click on the .XXX file it will show you the size is 20,534,101 bytes)
just replace the 12812288 with the 20534101 in the PS3TOC.TXT in both folders, make sure the modded .XXX file is in the ASSET folder and you should be good to go. If you wanted to go back to the original, just take your original .XXX file you backed up, change the PS3TOC files back and your character will be back to normal.
(this is why some prefer to put the characters in the DLC folder)
Once again, try the method listed on the first post of this thread and let us know if we can help out more.
(sorry for the long description, but I wanted to go into as much detail as possible, if I missed anything guys let me know)
pls npc characters select (: pls NPCCCCCCCCCCCCCCcccccccccccccccccccccccccccccccccc ccccccccccccccccccccccccccccccccCCCCCCCCCCCCC Classic Reptile smokeplay as plsssssssssssssssssssss !
@shloink,its recommended to use 1.01,as you only need to create a random folder in dev_hdd0/game/BLUS30522/USRDIR/DLC like mods and put modified chars or other stuff in,no need to mess with ps3toc.
@kartyler,we already got further thanks to piraten,but its really glitchy from what he posted so we gotta wait till either he fixes it or digital fixes it(he did send this mod to digital,so good luck digital!)or piraten decides to post this mod(which i think its a better idea as we can all not two or one try to fix the glitch or glitches), but your post aint gonna make this mod show up from nowhere,so just have some patience.
shloink - exactly, messing with the ps3toc is the older way to do it lol. (thanks futuretime, I forgot about using the 1.01 update on that one)
kartyler - the white ninja you were looking for a while back is posted on the first page and also one page back
k seems only way for me to get modded chars to load is by editing the toc files on disc and game data then replacing the xxx files. Thanks for the help!
yea its like a 1,2,3, step
Originally Posted by Shloink
1. Replacing the XXX File with a Modded File
2. Checking xxx. File size inside of the TOC.File to be sure its correct.
(you can Check XXX.File size by right clicking on the XXX.File go to Properties inside of Properties where it say Size the one your going to be looking for is the one in between the brackets)
3. Load it up and have fun
also i'm to on the same
3.55 cfw, version 1.03 of the game and have installed all the dlc characters with bosses
But I have 2 back ups one on the ps3 HDD,
and the other is on the USB External Hard Drive
Good Luck to ya mane
With are 2 mods it can be like
Originally Posted by rstabbs71
Gi Joe: Snake eyes vs Storm Shadow lol :D
rstabbs reactpsn 2.0 works just fine on rebug 3.55.2 v0,6 no need to install the vsh files,only install reactpsn,you can check my minitutorial on the dlc thread for reactpsn in you-know-what-site,(page 46)in case you need help.
btw i have been preparing duke nukem v3 and red lao v2,so far duke nukem v3 i have fixed the dmg texture not looking all that good,i also made his sunglasses darker,and made his shoes and pants completely blue(except for the white part where the cage metal is)
duke nukem v4 might include more realistic jeans and announcer voice when johnny wins,but im trying to modify his voice(like when he hits and gets hit,etc.) but it doesnt seem moddable,as all those files are 1 second only and have no sfx.
as for red lao v2 he is more different then the first version,aka he has black pants,and his hat trail should be red(i have yet to test red lao v2)
but nothing more apart from that,i gotta keep working on red lao a bit more,though duke nukem v3 should be up soon as well as skarlet_ps3skarlet(im uploading this mod seperate from the mk9 mod pack 1) and i will upload soon the mk9 legacy music pack otherwise known as SNDMODS.