futuretime23, tetzrep and digitaloverdose,
And also Thanks amp2006 :)
Update: Good News I have order The HD-PVR it's going 2 be here Wens Day
So Real Good HD Video's is on it's Way :D
btw, Good luck on ur study's today futuretime23
who is this white reptile?
does it really glitch that much when you use alternate colors?
anyways,expect to see and this time i mean it(no it wont take 15 years to make like dnf) duke nukem mod v2.
One thing i notice that non of them have
CHARINTRO, VICTORY, FATALITY1, FATALITY2,
But tho's can be fix 2 with any of tho's NPC_ Player's :chinscrat
well the classic characters load anything missing from their mk9 counterparts,including fatalities.
as for the others,i have no idea if they can perform those actions,but we should try.
i think i found a way to fix this.
the main reason why it gets to 90% and stops,its becuase its loading a char file,the mk9 game is thinking that its loading that but then the game or core ai,engine,whatever u wanna call it,realizes its xxx file says npc in any refernce(packages,exporttable,you name it)and stops loading,same thing happens with swapping characters,it will load correctly but then stop because it realizes the inconsistencies in exporttable or pretty much any reference that is on the swapped char file.
btw,adding fatalities,charintro and victory doesnt solve a damn thing.
so we have to get them loading as npc files.
bosses were easy because they already were char files.
and i cant find brienj,so digital,ever modded an eboot?
well i decompressed and extracted npc_classicsmoke from tetzrep,(it was just renamed to char_smoke_e) so i modify any and all references of classicsmoke to smoke_e and as well npc i switch it to char.
so i rebuild it and guess what?
everythings back to classicsmoke.
if we could modify the references we could get costumes and npcs playable.
EDIT:the mkscriptbinary still refers it as char_smoke_E,which is strange considering exporttable and stuff names it as npc_classicsmoke.
i noticed nametable was modified wrong so it might have been my mistake,but its really weird what it did.
npc classik characters work futuretime23 ? pls talk me my englsh bad sory
no kartyler,and i dont think we'll be able to unless:we can swap the references in the xxx file without it getting back to normal,or if we add the 360 trainer functions as a modded eboot,which if we could costumize its strings and paths,it could allow us to extra costumes.