by the way, does anyone know if we can edit the export table inside an .XXX and repack the .XXX file without the export table overwriting back to the original? the reason i am asking is because in my opinion, instead of struggling to get the classic npc to work, we should be looking into move swapping/ adding :chinscrat
This is a Big Key but We or not there just yet....
Maybe from Hex Editor maybe a way 2?
We need 2 look more into it....
Also this maybe y we all freeze up at 95% of loading the classic npc and also adding characters,
This maybe the missing Link?
I got images added to the ui_vs_ps3 .xxx files , but i cant extract them once added, i checked the hex and size , files are there.
now for a somewhat disturbing subject :
Extract.exe and decompress.exe contains virus/worm . . . . just be careful a friend of mine lost his ps3 fat 40 gb , just getting orange light and able to do fan blast test on his ps3. basically a paper weight now..
make sure after packing / rebuilding to make the file_new.xxx to file FILE_NEW.XXX
EG: UI_PS_VS_PS3.XXX ad (check 87 & 88)
84 = Texture2D'ui_ps_vs_ps3_IDE'
85 = Texture2D'ui_ps_vs_ps3_IE'
86 = Texture2D'ui_ps_vs_ps3_IE1'
87 = Texture2D'HD_cyberninja_lk4d4'
88 = Texture2D'HD_zombie'
89 = ObjectReferencer'CombinedReferencer'
I freeze up right before the character loading screen has been displayed.... suspect my image format might be a little wrong lol
who knows how to edit the .TextureJPEG ?? i can view it in XnView but cant edit in photoshop. We are close i can feel it... hoped to upload working UI_vs_ps3 today... :(
its same as the package installs... make the .pkg .PKG you wont see the package in xmb (Character Uppercase are extremely important guys)
NameTable.txt only displays what object to extract
guys , forgot to mention this....
try changing the fatalitie practice stage with Pit / Stage fatality Stage , i just remembered i forgot to change file size in ps3toc.txt lol
easy to find the file
Delete your installed "asset" folder , load what you wanna check , go back to multiman see whats loaded in "asset" folder . . . i used same teqnique to find cyber reptile....
but it loads cyberzero.xxx and cyber reptile.xxx....
in one of the files(think its one of the coalsced files) there is a indication (commented out)of a tempory character generation .... will look for the lines and post...
some fun :)
extract your character.xxx
create a .bat file inside add:
FILENAME IS %1
umodel.exe -export -all %1 *.*_ST
umodel.exe -export -pskx %1 RE_B_Mask_St
END OF BAT FILE
download and install install milkshape3d
FILE - Import - unreal engine skeletal mesh psk...
go to static mesh folder of extracted character , i used reptile and extracted RE_Mask_St.psk got the mask in 3d :)
open the .psk file extracted with umodel
how can i view the entire character in 3d??? we all have seen pictures of this.... do they use poser?
compaire with your asset files with disc files(modded) and sometimes you will notice you never changed eg: ps3toc.txt size.
dont go do like me and make every single value bigger FAIL
safe to say all the Char_ & Npc_ you can change the size on disk . . . the rest i would recommend trial and error change as you mod..... by having the folder structure i have learned so much more, and can keep track easier...
guys we are close i can feel it , lets work together , finish character modding ... there are to many files to remember everything i still see new / unsaw stuff , but i try to share as much as possible.
maybe someone here have the other piece of the puzzle....
Its funny I have 2 of the same game on the ps3 one on the HDD and the other on my external hard drive/usb And also I have a back up of the game on this computer.
Good looking out frikkiefrikkie thanks to all KEEP BACK UP's
also so true we r all so closer to this :)
just unpacked a few of the npc for the hell of it. in the asset folder, there are 3 npc's named NPC_PT_FIGHTERDG.XXX, NPC_PT_FIGHTERKE.XXX, NPC_PT_FIGHTERRK.XXX. these files have deagon's, kenshi's, and reiko's textures inside of them :wow::wow::wow: