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Thread: Mortal Kombat 9 Modding + More
  

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  1. #3161  
    futuretime23's Avatar
    futuretime23 is offline FALCON PAWNCH!
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    good work digital,lilgrim,you should update the article on the main page to include digital's tool so tis far more easier for people to edit the blood color
    EDIT: digital,i noticed the values for green blood and blue blood are exactly the same,did you write them down wrong?
    Double Barrel Shotgun>AK47.
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  2. #3162  
    digitaloverdose's Avatar
    digitaloverdose is offline Developer
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    Quote Originally Posted by futuretime23 View Post
    good work digital,lilgrim,you should update the article on the main page to include digital's tool so tis far more easier for people to edit the blood color
    EDIT: digital,i noticed the values for green blood and blue blood are exactly the same,did you write them down wrong?
    i extracted those float values from orginal johnney cage,cage's blood isnt perfect red but a little bit with green and blue,like in RGB,which happens to be the same value.
    so you can mix colors,pink blood for mileena,blue blood for kitana,red for sektor,yellow for cyrax,white for rayden,brown for jax.
    no just kidding but you can basicly make any color you want in RGB
    Last edited by digitaloverdose; 07-01-2012 at 05:38 PM.
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  3. #3163  
    davidkatz88 is offline Member
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    can someone please help i cant get game to load i just get black screen
    i used a fix by glove but still not working

    im on 3.41

    thanks
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  4. #3164  
    LilGrim's Avatar
    LilGrim is offline Come and Burn with Me...
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    Quote Originally Posted by davidkatz88 View Post
    can someone please help i cant get game to load i just get black screen
    i used a fix by glove but still not working

    im on 3.41

    thanks
    I don't know who is glove?
    And when doing any thing like this back up is Key.
    I am on 3.55 Only If you was on 3.55 I would just tell you to re install everything,
    Also try this Install Futuretime23 MK9 1.05 Crack/Patch That may help here is his page to it
    ..... (MK9 1.05 Crack/Patch for CFW! And Modding Updates!)

    @future its updated
    Last edited by LilGrim; 07-02-2012 at 05:24 AM.
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  5. #3165  
    futuretime23's Avatar
    futuretime23 is offline FALCON PAWNCH!
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    ok lilgrimsta,to david,try another fix or fix your own 3.56 eboot,provided that you backed it up.
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  6. #3166  
    oubgrdevvbuyn is online now Developer
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  7. #3167  
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    @oubgrdevvbuyn
    Wicked Video mane Digging the Intro Music along with the Voice Announcer.

    Edit:Good news to everyone with in the MK9 Modding Scene I just talk with Team Member frikkiefrikkie,
    He is doing good and He told me to tell all of y'all Hello and also be on the look out for ((Archer))
    He is busy at this time that's why he have no't been around the scene.
    He's going to stop by when he can but like all way's are community door stay's open
    Last edited by LilGrim; 07-02-2012 at 03:56 PM.
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  8. #3168  
    futuretime23's Avatar
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    good news,i was wondering where frikkiefrikkie was,so hello man,wazzup! XD
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  9. #3169  
    davidkatz88 is offline Member
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    cool thanks got it working
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  10. #3170 MKScriptBinary Extractor 0.2 
    digitaloverdose's Avatar
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    major update

    MKScriptBinary Extractor 0.2

    now extracts everything according header

    most can be backtracked in a hexeditor by looking at offsets of the data files and "string"offsets taken from .MKStringBlock

    basicly you have 2 data files and 8 index files
    1st data file is indexed in indextable 1 and 2
    2nd data file not figured out (yet a bit complex)
    1st indextable contains stringoffsets (from .MKStringBlock) starting from string __global__,also contain offsets from 1st data file
    2nd indextable is for 1st data file,contain offsets,totalsize of data in bytes,size of data in bytes(tweakvars is also indexed in here)
    3rd indextable is where the string offsets of .mko are indexed (also from .MKStringBlock)
    4th indextable contains string offsets of GFGGameInfo,GGameInfo,active_mkscript etc
    5th indextable is somekind of exporttable (the offsets in there are not found back in the script itself)
    6th indextable contains lots of string offsets from .MKStringBlock
    7th indextable is where "sound"string offsets from .MKStringBlock is indexed
    8th indextable is a checktable mostly you can find here where which stringoffset is at what offset in the file


    also reimport in quickbms works
    Attached Files
    Last edited by digitaloverdose; 07-09-2012 at 02:25 PM.
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