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Thread: Mortal Kombat 9 Modding + More
  

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  1. #2751  
    futuretime23's Avatar
    futuretime23 is online now FALCON PAWNCH!
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    im having trouble,how do i use the reimporter with the mkscriptbinary script digital made?
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  2. #2752  
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    Quote Originally Posted by futuretime23 View Post
    im having trouble,how do i use the reimporter with the mkscriptbinary script digital made?
    read part 3 of the quickbms.txt

    or double click on reimport.lnk
    1 it will ask you which bmsscript or which plugin you want to use,choose "MKScriptBinary Extractor 0.1.bms"
    2 it will ask which input file you want to use,choose the NPC\CHAR_?????.MKScriptBinary or the NPC\CHAR_?????.XXX file where the modded file(s) will be injected back into(note .MKTweakVars and\or .MKStringBlock must be in the same folder + must be the same size or lesser after modding,if its bigger it wont reimport)
    3 choose the folder where the files are to be injected back
    4 done
    Last edited by digitaloverdose; 02-18-2012 at 11:53 AM. Reason: corrected minitut
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  3. #2753  
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    futuretime23 is online now FALCON PAWNCH!
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    thanks buddy,i didnt notice that on my quickbms folder lol.
    EDIT:i've been trying with reptile,the size is the same,yet even when i follow the steps correctly,it never reimports,any help?
    Last edited by futuretime23; 02-18-2012 at 11:29 AM.
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  4. #2754  
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    hmm my mistake
    in "3 it will ask you where to save the modded file" you must instead choose the folder where the files are to be injected back
    my bad

    edit:just for the info
    i think i never told how i found the tweakvars
    well what i did was extracted the TWEAKVARS.XXX and compared byte blocks from the script binary with the TweakVars.MKTweakVars file extracted from TWEAKVARS in hexeditor and found the exact byteblock back
    hence i know the which bytes are tweakable
    Last edited by digitaloverdose; 02-18-2012 at 12:13 PM.
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  5. #2755  
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    thanks buddy,btw whats this magic debug value?
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  6. #2756  
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    Quote Originally Posted by futuretime23 View Post
    thanks buddy,btw whats this magic debug value?
    deadbeef


    found it multiple times in the scriptbinary
    looked it up and found interesting things about it
    normally looking at bytes in a hex it all looks like yibberish,until you see/read stuff (in bytes)like DE AD BE EF
    just thought it was funny,reading bytes instead of dechipering bytes


    Hexspeak - Wikipedia, the free encyclopedia
    Magic number (programming) - Wikipedia, the free encyclopedia
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  7. #2757  
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    anyone has mk3 dan forden toasty mod? multiupload isnt working fine,can anyone reupload it and versus screen mk3 sound?
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  8. #2758 progress update tweakvars 
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    okay guys

    after testing and changing 1 float at a time i got fed up with changing it 1 by 1
    so i changed every single float value 1 to value 2 for the tweakvars for kitana
    and guess what
    i now have a buffed up kitana
    she now is twice as strong,speed for combo's is cranked up,speed for special moves are cranked up
    hell i even made a 11 hit combo ,(even got a trophy for it (something like 10 hit combo BLOCK THIS!))

    edit:rename to CHAR_KITANA.XXX and put it in a folder within the DLC folder

    edit2:also tested with scorpion,also buffed up
    Attached Files
    Last edited by digitaloverdose; 02-18-2012 at 09:18 PM.
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  9. #2759  
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    im probably going to do that with my duke nukem mod,i mean cmon,duke nukem is a total badass.
    EDIT:digital i have a request,can you do kitana mod with all values to 0?
    if it makes her worse im fine,hell i'll call this the super tough kitana mod.
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  10. #2760  
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    digitaloverdose
    you are Brilliant
    Buffed up Kitana /Dead Beef WOW
    Its like you are coming a cross special command's in the hex to trigger out special command's in the game.
    Good job bro keep it up

    Also
    There might be more to this
    (DE AD BE EF / DEAD BEEF)
    There is A LOT of it with in a File
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