This is for jtag
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This is for jtag
Why doesn't work in retail version? If I install the whole game in the HDD and then use a transfer cable I might be able to install the DLC and the game must start normally. I have to say that I don't have a transfer cable so that's why I assume this
.
Anyway, that's a great contribution to X360 users.
Found something this weekend while poking around in the Scriptbinary files for the NPC characters. I know it's been mentioned before that the characters have no special moves and that can be confirmed by checking out the binary files. Only thing I could see in there are things like "attact_jumpforward" and "Debug supermeter always full" (would be nice to have that one on all our characters) I went back to page 44 of this thread, where Tetzrep first uploaded the way he was able to get the bosses added to the DLC slots. Here are the quotes from that page:
1. Will try to upload them when Im at work. (using my cell phone credit to post.)
2. decompressed the .XXX files (gildors tools). Used hex editor to insert new names into name table (just used DLC images already contained in the files).
Then inserted new export table section for each new name (duplicated DLC image info).
Inserted in the new files (duplicated dlc images) at there correct offsets.
Fixed all export table file offsets and sizes. (coz i inserted new files it shifted all the offsets).
Fixed CombinedReferencer.ObjectReferencer (added extra values for added files)
Fixed the file headers (header offset,name count & offset,export count & offset)
-All this was done with hex editor and excel (for calculations).
The game can use the decompressed file(few seconds longer to load, I think)
Ive already made my own player images for them now. (photoshop - save for web/devices - JPEG)
not about the thumbnail player selct image format though (.tga ?)
A cheap and easy way to test this for your self is to decompress both files.
(MAKE BACKUPS OF ORGINALS FIRST)
-UI_PS_VS_JPEGS_PS3.XXX
-UI_PS_VS_PS3_N.XXX (stanard TV)
or
-UI_PS_VS_PS3.XXX (HD TV)
use hex editor and do a search in both of them for "mileena" and replace with "kintaro" (same name length)
make file size changes to PS3TOC.txt (hex editor)
edit COALESCED.INI (use scorpian2K's) and replace "Ermac_C" with "kintaro" in [player] and [Player.DownloadContentUnlocked] sections. (same name length)
copied and replaced original files on usb hdd. (usb/GAMES...)
then use multiman or what ever file manager and delete the used files from the hdd0/game...(cache files).
load the game... you'll see mileenas thumbnail image is a tiny jonnycage one. (dont go on it or it'll freeze)
scroll down to the bottom and select kintaro (mileena image)!!
As I said its just a cheap way to show that this works.
so replace the modded files with the orginals after you finished and delete cache files again.
---------------------------------------
Still trying to work on this in my spare time as I know a lot of you are, I can only get so far cuz my hex editing skills suck! Anyone who wants to jump in and give it a try is more than welcomed!
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please do you chance link mk9 boss unclock icons fix it is not work uploaded pleaase do you give new link multiupload for boss icons
thanks
Hi Rstabbs,
I'm trying to do the same thing as you, but doesn't load as dlc like bosses for me.
Maybe it is my fault. So I'm trying to load Classic Smoke instead of CHAR_Smoke_D that's the MK2 costume (inside Kenshi package).
Anyway it freeze at 90% just before starting the fight damn...
EDIT: Where did you find it the unlimited meter thing?
rstabbs,on what npcs did you find these commands?
interesting find,i will recheck the mkscriptbinary for the npc chars,and anyone knows what happened to either piraten or digitaloverdose?
didnt see any of them post for a long time,btw vampirexx good work man!
EDIT:i found what could have been the reason the npcs didnt load,or at least classic reptile,in the mkscript binary i found npc_classicreptile.upk which means i forgot to replace it with char_reptile_elder! hope it finally loads,gonna test it now.
Last edited by futuretime23; 01-24-2012 at 12:35 PM.
Let us know Futuretime!
I already change that in my test but didn't load fine... but if you play the mk trainer 1.3 for xbox version you can play as classic chars
even if they don't have intro or pose victory, neither fatality or X-ray.
So what's the matter? is it a script that block the loading process? O_o
Any luck editing coalesced.ini into config folder?
Found health word and quick fatality=0 but also changing it it doesn't seem to work
tell me vampirexx,do you think we could do a trainer for ps3?
i cant use cygwin,it always gives me an error,both original eboot,and patch 1.01 eboot.
Here is something to think about.
I Open up the Hex Editor and I open up NPC ZOMBIE MAL and also CHAR_REPTILE_C with in the Hex editor,
I swap REPTILE C with ZOMBIE MAL close and save it.
Then I decompress and Extract The REPTILE C File with all of Meat file's and Info side of it.
So with in the Fold that is tilted REPTILE C there was No REPTILE C in the folder Just all of ZOMBIE MAL Thing's.
So my point is that We may be able to Move Special Moves Around with the help of the Hex Editor?
Just for something for all of us to think about?
BTW: To anyone that what to experiment with this ideal
I would recommend using frikkiefrikkie :Mesh Text List Extracter real good Tool to Pin out out File's
Thanks and Good Luck.
Have 2 go 2 work 2day Ill see all of yall latter.

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