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Thread: Mortal Kombat 9 Modding + More
  

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  1. #2321  
    futuretime23's Avatar
    futuretime23 is online now FALCON PAWNCH!
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    well the classic characters load anything missing from their mk9 counterparts,including fatalities.
    as for the others,i have no idea if they can perform those actions,but we should try.
    i think i found a way to fix this.
    the main reason why it gets to 90% and stops,its becuase its loading a char file,the mk9 game is thinking that its loading that but then the game or core ai,engine,whatever u wanna call it,realizes its xxx file says npc in any refernce(packages,exporttable,you name it)and stops loading,same thing happens with swapping characters,it will load correctly but then stop because it realizes the inconsistencies in exporttable or pretty much any reference that is on the swapped char file.
    btw,adding fatalities,charintro and victory doesnt solve a damn thing.
    so we have to get them loading as npc files.
    bosses were easy because they already were char files.
    and i cant find brienj,so digital,ever modded an eboot?
    Last edited by futuretime23; 11-14-2011 at 08:58 AM.
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  2. #2322  
    futuretime23's Avatar
    futuretime23 is online now FALCON PAWNCH!
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    well i decompressed and extracted npc_classicsmoke from tetzrep,(it was just renamed to char_smoke_e) so i modify any and all references of classicsmoke to smoke_e and as well npc i switch it to char.
    so i rebuild it and guess what?
    everythings back to classicsmoke.
    WTF.
    if we could modify the references we could get costumes and npcs playable.
    EDIT:the mkscriptbinary still refers it as char_smoke_E,which is strange considering exporttable and stuff names it as npc_classicsmoke.
    i noticed nametable was modified wrong so it might have been my mistake,but its really weird what it did.
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  3. #2323  
    kartyler is offline Member
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    npc classik characters work futuretime23 ? pls talk me my englsh bad sory
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  4. #2324  
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    no kartyler,and i dont think we'll be able to unless:we can swap the references in the xxx file without it getting back to normal,or if we add the 360 trainer functions as a modded eboot,which if we could costumize its strings and paths,it could allow us to extra costumes.
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  5. #2325  
    gway3517261 is offline Member
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    Could someone please upload the all in one pack from scorpion. The links on the front for fileserve are not working. For the BLUS30522 version. Thanks in advance.
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  6. #2326  
    LilGrim's Avatar
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    Quote Originally Posted by gway3517261 View Post
    Could someone please upload the all in one pack from scorpion. The links on the front for fileserve are not working. For the BLUS30522 version. Thanks in advance.
    Here's a link that may help ya'
    Mortal Kombat 9 Modding/Dlc's All in one - PS3Hax Network - Playstation 3 Hacks and Mods
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  7. #2327  
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  8. #2328  
    gway3517261 is offline Member
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    thanks man, the only one that didnt work was the milena toilet paper pkg, its not a good link, does anybody have that one? I had this all done when they first came out, but i switch my game from internal to external and it corrupted the data. Sad day.
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  9. #2329  
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    Quote Originally Posted by gway3517261 View Post
    thanks man, the only one that didnt work was the milena toilet paper pkg, its not a good link, does anybody have that one? I had this all done when they first came out, but i switch my game from internal to external and it corrupted the data. Sad day.
    Alright mane here's milena toilet pkg.
    here's tha link mane in joy
    MEGAUPLOAD - The leading online storage and file delivery service
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  10. #2330  
    gway3517261 is offline Member
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    thanks again
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