Forum: Mortal Kombat 9 - Discuss and share your Mortal Kombat 9 mods.


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Like Tree1038Likes

Thread: Mortal Kombat 9 Modding + More
  

Page 163 of 382 FirstFirst ... 63 113 153 161 162 163 164 165 173 213 263 ... LastLast
Results 1,621 to 1,630 of 3813
  1. #1621  
    lllsondowlll is offline Registered User
    Join Date
    Aug 2011
    Posts
    57
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    3
    Likes Received
    11
    He has absolutely no homebrew system or understanding of how hacking works I am pretty sure nothing here can help unless he gets that taken care of first.
    Reply With Quote  

  2. #1622  
    Mortal Kintaro's Avatar
    Mortal Kintaro is offline Flawless Victory
    Join Date
    Jun 2011
    Posts
    56
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    1
    Likes Received
    1
    Quote Originally Posted by rstabbs71 View Post
    At the moment the secret character moves are still not able to be crossed over to the retro characters, although there are some on here that are working on that. To edit the characters you will need to read back a couple of pages and get everything that has been posted for edititng them in Adoble photoshop
    So I need Photoshop...


    Well, forget about it...But I'll wait to see if you can make the Reptile...
    Time to Mortal Kombat
    Reply With Quote  

  3. #1623  
    lllsondowlll is offline Registered User
    Join Date
    Aug 2011
    Posts
    57
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    3
    Likes Received
    11
    Mortal you NEED one of the following

    PS3Dev
    Xbox360Dev
    JB-PS3
    JTAG-Xbox360
    Reply With Quote  

  4. #1624  
    piraten's Avatar
    piraten is offline Member
    Join Date
    Jun 2011
    Posts
    99
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    10
    Quote Originally Posted by digitaloverdose View Post
    okay people as for the "80%compatible" for the texturetool from scorp, this will not work properly on normhqa as it seen like the WIDTH and HEIGHT are reversed 1024x2048

    also the dxt1 ones will not work e.g detailA and detailB

    but its still beta,just posting my findings here
    Might be my problem.


    I made Skarlet to Frost conversion

    Edited -

    SkarletHair_Spec
    SkarletHair_DiffA
    Skarlet_Spec
    Skarlet_Diff
    Skarlet_AccessoryDMG_Diff


    Here is what I did. and it results in freezing where it is loading and tells you to push start

    Took the Char_Skarlet.XXX File and decompressed it.
    took the Decompressed XXX and extracted it.
    took the said files above and converteted them to DDS.
    Did my editing thing
    Converted them back texture2d and then renamed the files ( To get rid of the _new) that was put in the name

    then rebuilded the XXX




    EDIT-

    wait, when rebuilding, do we select the decompressed ( the larger ) or the smaller un compressed XXX file as the orginal?

    EDIT 2-
    No you have to use the decompressed one as the original.
    Reply With Quote  

  5. #1625  
    digitaloverdose's Avatar
    digitaloverdose is offline Developer
    Join Date
    Feb 2011
    Posts
    185
    Downloads
    3
    Uploads
    0
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    39
    Likes Received
    88
    Quote Originally Posted by lllsondowlll View Post
    Menu images are binaryjpeg I already cracked those files which is what I was telling scorpion.
    what lllsondowlll is really trying to say here is find the files in the unpacked xxx files which end with .BinaryBlobJPEG or any file which ends with JPEG example :

    BD_cyberzero_color.BinaryBlobJPEG open it up in a hex editor and delete the first 12 bytes (or first 0xB or 0x0000000B) save it,and when its saved put a dot "." before the JPEG like :

    BD_cyberzero_color.BinaryBlob.JPEG
    lllsondowlll likes this.
    Reply With Quote  

  6. #1626  
    lllsondowlll is offline Registered User
    Join Date
    Aug 2011
    Posts
    57
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    3
    Likes Received
    11
    Quote Originally Posted by piraten View Post
    Might be my problem.


    I made Skarlet to Frost conversion

    Edited -




    Here is what I did. and it results in freezing where it is loading and tells you to push start

    Took the Char_Skarlet XXX File and decompressed it.
    took the Decompressed XXX and extracted it.
    took the said files above and converteted them to DDS.
    Did my editing thing
    Converted them back texture2d and then renamed the files ( To get rid of the _new) that was put in the name

    then rebuilded the XXX
    I was working on a frost mod I hope you don't mind. Also man, I ran into some problems with size and textures when I was working on the jpeg stuff make it smaller than the original calculate the byte difference from the original and subtract. Add the difference in the footer of the data with null data. I believe the game cooks these files into RAM which is why file size could def be your problem hope this helps


    EDIT: Here's an example since I know your not very hex savvy

    Quote Originally Posted by example
    1.2dtexture = 12345 bytes (original)
    2.2dtexture = 11234 bytes (new)

    12345
    -11234
    -----------
    1111

    goto end of file in hex workshop right click after the last byte and select fill and in the "fill with what?" box put in "0" for 1111 bytes (dec) save and then try. Use adobe to compress.
    EDIT2: Scorpion you should really have 2 radio buttons in your form data one for free file size and one that automates NULL data for smaller files and throws a flag when file exceeds the original size.
    Reply With Quote  

  7. #1627  
    piraten's Avatar
    piraten is offline Member
    Join Date
    Jun 2011
    Posts
    99
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    10
    Quote Originally Posted by lllsondowlll View Post
    I was working on a frost mod I hope you don't mind. Also man, I ran into some problems with size and textures when I was working on the jpeg stuff make it smaller than the original calculate the byte difference from the original and subtract. Add the difference in the footer of the data with null data. I believe the game cooks these files into RAM which is why file size could def be your problem hope this helps
    I was afraid that would be a size issue. I was hoping i just missed a step.

    If your working on a frost mod that is great. I hope you are using the actual Frost textures thats already in the game. PT_Fighter_FR.xxx I believe is her. ( which has her face, Hair, Clothes. ) I could of swore a couple of days I found her mesh Model, but now I can not find it. so thats why I am using Skarlet as a reskin, just use her skeleton.

    If you are working on one I will just wait on yours. There is so many road blocks.



    Also, I believe this was spoken of before, but the models and textures from MK Vs DC is the same as MK9.

    example: Get the Batman or Joker Textures, Meshes, and Materials, and just fill in the missing gaps ( Fatalities, Xrays, ) with Johnny Cages'.
    Before it was told impossible, I can not remember the reason,but now with these new tools and new understandings of the files. maybe a bleak chance.
    ( I know, some people don't want them. But the more character and mods the better. )


    Edit-
    Yeah original was 12,943,360
    and new is 21,500,877

    You are 100% right when you say I know nothing about hex editing. I am not to worried about it.

    Edit-2
    Oh I re-read it and you are talking about the size of each texture2d file. I was thinking you meant the XXX file when compiled back to normal. lol sorry.
    Reply With Quote  

  8. #1628  
    lllsondowlll is offline Registered User
    Join Date
    Aug 2011
    Posts
    57
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    3
    Likes Received
    11
    Send me the dds along with the orig file, real fast.
    Reply With Quote  

  9. #1629  
    piraten's Avatar
    piraten is offline Member
    Join Date
    Jun 2011
    Posts
    99
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    10
    Quote Originally Posted by lllsondowlll View Post
    Send me the dds, real fast.
    Which one ? The Frost PT_Fighter_FR -
    or mine that I edited?
    Reply With Quote  

  10. #1630  
    lllsondowlll is offline Registered User
    Join Date
    Aug 2011
    Posts
    57
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    3
    Likes Received
    11
    I'm going to see if I can compress your image and rebuild it the same size.
    Reply With Quote  

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •