He has absolutely no homebrew system or understanding of how hacking works I am pretty sure nothing here can help unless he gets that taken care of first.
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He has absolutely no homebrew system or understanding of how hacking works I am pretty sure nothing here can help unless he gets that taken care of first.
Mortal you NEED one of the following
PS3Dev
Xbox360Dev
JB-PS3
JTAG-Xbox360
Might be my problem.
I made Skarlet to Frost conversion
Edited -
SkarletHair_Spec
SkarletHair_DiffA
Skarlet_Spec
Skarlet_Diff
Skarlet_AccessoryDMG_Diff
Here is what I did. and it results in freezing where it is loading and tells you to push start
Took the Char_Skarlet.XXX File and decompressed it.
took the Decompressed XXX and extracted it.
took the said files above and converteted them to DDS.
Did my editing thing
Converted them back texture2d and then renamed the files ( To get rid of the _new) that was put in the name
then rebuilded the XXX
EDIT-
wait, when rebuilding, do we select the decompressed ( the larger ) or the smaller un compressed XXX file as the orginal?
EDIT 2-
No you have to use the decompressed one as the original.
what lllsondowlll is really trying to say here isfind the files in the unpacked xxx files which end with .BinaryBlobJPEG or any file which ends with JPEG example :
BD_cyberzero_color.BinaryBlobJPEG open it up in a hex editor and delete the first 12 bytes (or first 0xB or 0x0000000B) save it,and when its saved put a dot "." before the JPEG like :
BD_cyberzero_color.BinaryBlob.JPEG![]()
I was working on a frost mod I hope you don't mind. Also man, I ran into some problems with size and textures when I was working on the jpeg stuff make it smaller than the original calculate the byte difference from the original and subtract. Add the difference in the footer of the data with null data. I believe the game cooks these files into RAM which is why file size could def be your problem hope this helps
EDIT: Here's an example since I know your not very hex savvy
EDIT2: Scorpion you should really have 2 radio buttons in your form data one for free file size and one that automates NULL data for smaller files and throws a flag when file exceeds the original size.Originally Posted by example
I was afraid that would be a size issue. I was hoping i just missed a step.
If your working on a frost mod that is great. I hope you are using the actual Frost textures thats already in the game. PT_Fighter_FR.xxx I believe is her. ( which has her face, Hair, Clothes. ) I could of swore a couple of days I found her mesh Model, but now I can not find it. so thats why I am using Skarlet as a reskin, just use her skeleton.
If you are working on one I will just wait on yours. There is so many road blocks.
Also, I believe this was spoken of before, but the models and textures from MK Vs DC is the same as MK9.
example: Get the Batman or Joker Textures, Meshes, and Materials, and just fill in the missing gaps ( Fatalities, Xrays, ) with Johnny Cages'.
Before it was told impossible, I can not remember the reason,but now with these new tools and new understandings of the files. maybe a bleak chance.
( I know, some people don't want them. But the more character and mods the better. )
Edit-
Yeah original was 12,943,360
and new is 21,500,877
You are 100% right when you say I know nothing about hex editing. I am not to worried about it.
Edit-2
Oh I re-read it and you are talking about the size of each texture2d file. I was thinking you meant the XXX file when compiled back to normal. lol sorry.
Send me the dds along with the orig file, real fast.
I'm going to see if I can compress your image and rebuild it the same size.
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