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Have you had any luck finding those NPC's (Cyber-Reptile and Flaming Head Scorpion?)
Originally Posted by piraten
Been extracting just about every .XXX file I can find looking for them :P
I know of the one's in the Assets folder but dont see them there.
- sent from my jailbroken IPhone
Not yet man, I can not find it. and I have a theory about it.
Originally Posted by rstabbs71
I believe the Fire Head scorpion is just the regular scorpion model. with the effects on. part of his finishing move where he rips his mask off and breathes fire. that the skull head. So I don't know know if we can MAke it a alt costume. I hope I am wrong about that.
the Cyber-Reptile tho, thats my grail. Because If I figure it out. I can add Subzero 2nd alt costume ( tinted green and modded. ) to reptile, because it is the exact same thing. ( ARGHHH ) lol.
If I find out anything tho Rstabbs I will let you know, BTW have you did any recolors or mods? looking forward to your work since you are a professional. ( thought you said you color in comics )
the only way I figure we will see the scorpion head fire thing is someone figures a way to mod it to allow for effects to be turned on and off and how to control the FX.
Yes, but the thing that's holding me back right now is I have been struggling with the BinaryColorJPEG files, It has been driving me up the wall, first time I edited these files I got it to work, now I can't figure out what I did to save them in the correct format as it keeps crashing since I have updated it, if you remove all the bytes from 0000000B and back color and alpha binaryjpeg files and add a period before the JPEG when editing the file name it becomes a jpeg file now my only problem is figuring out how to resave it properly before adding back on the header.
Originally Posted by rstabbs71
Second thing is piraten why is it that rstabbs71 knows exactly what I'm doing off the information I provided you but you seem to not see it? Works only for the ps3? I cracked the vanilla PS3 dlc and compared them with the 360's aside from file formats it is identical.
I was speaking about rebuilding char files since I knew how to add remove and replace files with a hex editor and now I don't have to reinject that way hence no longer using hex inject so my question to you is wtf are you talking about?!
. You thanked scorpion for his program but you said you will miss the hard work of hexing... you still have to hex with his program
Wrong again Scorpions DLC which he authored includes a dlc pack and replaceable files, now given that information the files you replace is what the dlc ini is referencing which is why you are still confused about the two tags +isondiscDLC vs +isdlc which is my method of loading everything from DLC now given that information scorpions mod was repacked and re-released by another member who wanted to clean up scorpians mod by putting it all in a dlc package, so don't tell me it doesn't work for the PS3 if you won't even try.
What are you talking about ? he has provided Every DLC. Rain, Skarlett, kenshi, Freddy, none of them was existing on the disc except for kenshi be hidden in some XXX Files.
listen man, I do not want to argue with you.Like you said before you are a somebody from another scene. If it makes you feel better, I will be the first one to say That I am wrong.I won't even go into how I think you don't even have a any mod project, that will work on PS3 anyway, And to be honest I don't find any of your posts useful. you say that it is identical but is not. the way they read and what they look for is different. and you use to hex edit the files to remove files...But why? you could of done that without hex editing...
Once Again I might be wrong. you said you tested it before on PS3. Maybe the fault is in me trying to implement your work. so just upload one of working tests you had.
Rstabbs he says you know exactly what he is doing. If so enlighten me because I am the dumb one here.
and please give and example where scorpion used OnDiscDLC Tag to get one of the DLC To work. because here is an example for rain
it looks like he is using isDLC for rain.not IsOnDiscDLC... listen, I am not trying to be a jerk....I want to learn. I am just not seeing what you are talking about in the code.
Also whats the point of going through the trouble of trying to make it into a JPEG when it can be turned into a TGA for editing much easier? is there a benefit?
I'll just explain everything when I release it, I mean everytime I explain myself you seem to be on a completely separate page as to what I am referring to and thats fine. I'll explain this all later and the reason for the jpeg files is that those are the image files that control the preview of the char on the UI they are saved in JPEG which means when reinjected must remain a JPEG because the exec looks for specific formats, as you can see digitals tut will not work on all of mortal kombats image files including head files. Each image file has its own format it's stored in, also I did not say that the ps3 files are identical I said the DLC method is which is really all I have been sitting here trying to explain.
PS: The list you provided has none of the bosses added in, that list you provided right there is the vanilla dlc list for rain, thats not scorpians method it's the natural file format of orig rain dlc that scorpian just included with his mod...
look I'll just tackle this another time I need to focus on getting this done and when I release a full on pdf tutorial maybe then everything will make sense but god knows when that will be if I never get this damn format for cracked for BinaryJPEG files, if anyone knows the correct method of saving these files and what compression and ect let me know.
Are you talking about the Head preview pic next to the life meter? or the one in Player Select?
for my Frost Mod I made both. I might be able to help.
But like I said I converted it to TGA to edit it which might not be able to help with what your going after.
Well if you cracked the format on the head file select that would be a great help but I am working with the files with the binaryjpeg extension take a look at those, they cant be viewed in umodel so just a heads up on that and they are not DDS you will see what i mean if you open it up in a hex editor and remove the bytes all the way to 0000000B and leave the 6 bytes before Extif after that save it and add .jpeg to the end and you can now edit and preview it, problem is I edited it with a test picture one night woke up the next morning did it again and now it results in freezing and my working edit I deleted so I don't know what I did different just needs to be looked at.
piraten - still trying to help you search for your holy grail
one thing I noticed that was odd while watching the gameplay of cyber-reptile, is unlike cyber-sub-zero, his name and picture in the top corner just show up as reptile (as the other shows up as cyber subzero)
Still couldn't find anything in the reptile.xxx files but still poking around.
- sent from my jailbroken IPhone
But I am getting closer. understanding how they did it.
here is my progress of giving Reptile a alt costume, ( Selectable in playerselection by press start ) of subzero B.
in my REPTILE_D__PS3-MK9GAME
SourceAsset=CHAR_Subzero_B = ( The Texture, skin and graphics )
SourceMapping=CHAR_Subzero_B = ( Character moves,specials, and whatnot _
MeshName=Subzero_B = ( The skeleton Model, where the texture would be wrapped around it. )
Reptile_Expressions=RetroNinja_Male_MK1_Expression s ( how the model stands, jumps and what not )
BabyName=NPC_Reptile_C_Baby ( what the baby looks like )
BabyScript=NPC_Reptile_C_Baby.mko ( What the baby will do )
and in my MK9GAME.ENG
char_reptile_d=NewMod = ( name it shows when you cycle through costumes )
Still not working yet
And when I do get it to work it just like redirecting the game where to get the art and model. so its not really unique... Meaning that If I wanted to mod it and change it green ( Which I have ) It also means when subzero selects his alt b costume, it is green as well. it is sharing. So it is a huge pain for me..