Forum: Rogero Manager - Discussion about the Rogero Manager.


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Like Tree67Likes

Thread: Rogero Manager v8.5 Solar Edition
  

Page 5 of 261 FirstFirst ... 3 4 5 6 7 15 55 105 ... LastLast
Results 41 to 50 of 2607
  1. #41  
    Aussie Dave's Avatar
    Aussie Dave is offline PSGroove Board: DIYGADGET USB SPI DEV
    Join Date
    Sep 2010
    Location
    Australia
    Posts
    119
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    1
    Ok i have done a bit of back reading, here's what i have found:

    Quote Originally Posted by Rogero View Post
    First I want to thank Moh_sakhaii, Jurai2, the original OM owner and everybody else who contributed in improving the OM to reach the way it is now, all efforts should be continued to make it better with each day.

    I had little time to build my own versions too,but not sure if i'll have the time to continue updating it, anyway here it is:

    ChangeLog from Rogero_V6 05/10/2010
    ------------------------------------------------------------------------------------------
    1- Hermes Patch is now always checked and turned off as default at program startup.

    2- Hermes Patch will only work now with Payloads that supports Peek/Poke commands (PSGroove v1.1, Hermes v1.0 ...)
    to avoid compatibility problems with the first original Payloads (PsGroove v1.0/PsFreedom).

    3- Program version is now displayed on the top right corner of the screen.

    4- Direct-Load mode can now be toggled on/off with the "L3" button instead of being used when loading the game.

    5- some code clean-up

    Update, Version 6.1 :
    Rogero_Manager_V6.1.rar

    you can check the original thread is here:

    Anyone try Azergaz's backup manager that boots games right from the app? - Page 8 - PSX PS2 PS3 Scene Hacking Modchip & Jailbreak Community (Anyone try Azergaz's backup manager that boots games right from the app?)

    Cheers
    Source: http://psx-scene.com/forums/f178/ope...tml#post544550


    Quote Originally Posted by Rogero View Post
    Hi Kakaroto, first many thanks to you,Hermes,Moh-sakhai,Waninkoko,Mathieuth and all other developers for their time and hard work.

    I tried your latest payload and I confirm it can run Formula1 game fine without the need to use any patched mode, as for Eyepet and move support i don't have them to test yet,will do soon...

    As for the patched mode you wanted to know about, here's the code for you to check it and hopefully make the necessary modifications to the Payload so we have better games compatibility :

    1- with Hermes V1.0 payload, the Peek/Poke support was introduced, and that's the code blocks used for patched mode to make some games which have issues with the controller works fine, like F1 , Super Street fighter 4, NBA 2K11...

    Code:
    uint64_t memvaloriginal = 0x386000014E800020ULL;
    uint64_t memvalnew = 0xE92296887C0802A6ULL; 
    
    if (new_pad & BUTTON_R3)
    	{
    		if(peekq(0x80000000000505d0ULL) == memvaloriginal)
    		{
    			pokeq(0x80000000000505d0ULL, memvalnew);
    			hermes = 1;
    		}
    		else
    		{
    			pokeq(0x80000000000505d0ULL, memvaloriginal);
    			hermes = 0;
    			//reset game list
    			old_fi=-1;
    			counter_png=0;
    			forcedevices=(1);
    			game_sel=0;
    		}
    	}
    2- with Hermes V3 , he introduced syscall8 and provided the header file and the code for syscall8 usage, i have attached the syscall8 files below for you to check, and mainly syscall8.h have functions to modify the system access permissions between different modes in order for the problematic games to work, and the default mode set in to the payload is the one that makes F1 runs fine without any patched-mode used.

    Code:
    /* sys8_perm_mode: function to changes as work 0x80000000000505d0 calls (connected with access permissions)
    mode: 0 -> PS3 perms normally, 1-> Psjailbreak by default, 2-> Special for games as F1 2010 (option by default)
    return: 0 - Ok
    */
    
    int sys8_perm_mode(uint64_t mode);
    and the code used in OpenManager 1.16 with syscall8 and the new known Agressive Patched-Mode is here :

    Code:
    uint64_t patchmode = 2;  //0 -> PS3 perms normally, 1-> Psjailbreak by default, 2-> Special for games as F1 2010 (option by default)
    
    	if(sys8_enable(0) > 0)
    	{
    		sys8_perm_mode(patchmode);
    	}
    	else
    	{
    		pokeq(0x80000000000505d0ULL, memvaloriginal);
    	}
    
    
    if ((new_pad & BUTTON_R2))
    	{
    		if(sys8_enable(0) < 0)
    		{
    			if(peekq(0x80000000000505d0ULL) == memvaloriginal)
    			{
    				pokeq(0x80000000000505d0ULL, memvalnew);
    				patchmode = 0; //patched
    			}
    			else
    			{
    			pokeq(0x80000000000505d0ULL, memvaloriginal);
    			patchmode = 2; //normal
    			//reset game list
    			old_fi=-1;
    			counter_png=0;
    			forcedevices=(1);
    			game_sel=0;
    			} 
    		}
    		else
    		{
    			if (patchmode == 2)
    			{
    				patchmode = 0; //patched
    				sys8_perm_mode(patchmode);
    			}
    			else
    			{
    				patchmode = 2; //normal
    				sys8_perm_mode(patchmode);
    			}
    		}
    		
    		
    		
    	}
    I hope this will clear up some things to you, looking forward to test more great Payloads from you and good luck with your work.

    Cheers
    Source: http://psx-scene.com/forums/f178/ope...tml#post559460


    Time to nut up or shut up
    40GB (500GB) AU FAT PS3 (CECHJ02)
    OFW 3.41>OFW 3.55>Kmeaws CFW>lv2.pkg
    Reply With Quote  

  2. #42  
    jtanner's Avatar
    jtanner is offline PS3 Developers
    Join Date
    Aug 2010
    Posts
    292
    Downloads
    4
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    16
    Likes Received
    3
    Surely if the code was that bloated you shouldn't have released the compiled version...

    If your prepared to release the build, your source release should coincide and be shared at the same time.

    If you don't care that its in the compiled version, why should we care its in the source!??

    Also, on the + side, looking at the above quoted post its nice to see you have infact mentioned others and given thanks .... but those names should be in the readme file when you release as well
    GUIDE: Installing SDK & Compile Open Manager :: http://jamestanner.co.uk/ps3/
    YouTube 2 MP3 :: http://www.yt2mp3.co.uk/
    PSX IRC :: irc.psxfail.com
    Reply With Quote  

  3. #43 Rogero Manager v7.1 
    Rogero's Avatar
    Rogero is offline PS3 Developers
    Join Date
    Aug 2010
    Location
    Lebanon
    Posts
    808
    Downloads
    4
    Uploads
    0
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    13
    Likes Received
    99
    Version 7.1 just posted on first page with source code

    Cheers
    Reply With Quote  

  4. #44  
    jtanner's Avatar
    jtanner is offline PS3 Developers
    Join Date
    Aug 2010
    Posts
    292
    Downloads
    4
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    16
    Likes Received
    3
    Quote Originally Posted by Rogero View Post
    Version 7.1 just posted on first page with source code

    Cheers
    I'll jump in now & say.... right move

    There's nothing wrong with a lil competition - it keeps developers on their toes etc, but fair credit etc will always earn respect. Its good to see your first post updated to include both a newer version WITH SOURCE but also accrediting others who have inspired and provided in the scene.

    well done - keep up the the good work, I hope you & moh.sakhaii can become friends.

    EDIT: Dude, wtf!? come on! release the FULL source code, not just the few files you expect us to guess which OM source to use with...
    I feel duped... play fair or not at all fella..... not cool! you haven't even included graphics files etc etc (-ve respect again.)
    Last edited by jtanner; 10-22-2010 at 09:57 AM. Reason: Rogero has still shaffted us for source code
    GUIDE: Installing SDK & Compile Open Manager :: http://jamestanner.co.uk/ps3/
    YouTube 2 MP3 :: http://www.yt2mp3.co.uk/
    PSX IRC :: irc.psxfail.com
    Reply With Quote  

  5. #45  
    Rogero's Avatar
    Rogero is offline PS3 Developers
    Join Date
    Aug 2010
    Location
    Lebanon
    Posts
    808
    Downloads
    4
    Uploads
    0
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    13
    Likes Received
    99
    Quote Originally Posted by jtanner View Post
    I'll jump in now & say.... right move

    There's nothing wrong with a lil competition - it keeps developers on their toes etc, but fair credit etc will always earn respect. Its good to see your first post updated to include both a newer version WITH SOURCE but also accrediting others who have inspired and provided in the scene.

    well done - keep up the the good work, I hope you & moh.sakhaii can become friends.

    EDIT: Dude, wtf!? come on! release the FULL source code, not just the few files you expect us to guess which OM source to use with...
    I feel duped... play fair or not at all fella..... not cool! you haven't even included graphics files etc etc (-ve respect again.)
    I just included the needed files to look at the code and have it compile without any problem by any dev/coder out there who knows how to create some folders and a Makefile for it.

    But it seems some amateurs still like spoon-feeding, and i will release the full folder specifically for these people.
    Reply With Quote  

  6. #46  
    jtanner's Avatar
    jtanner is offline PS3 Developers
    Join Date
    Aug 2010
    Posts
    292
    Downloads
    4
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    16
    Likes Received
    3
    Quote Originally Posted by Rogero View Post
    I just included the needed files to look at the code and have it compile without any problem by any dev/coder out there who knows how to create some folders and a Makefile for it.

    But it seems some amateurs still like spoon-feeding, and i will release the full folder specifically for these people.
    Its not about spoon-feeding, its about releasing something in its entirety
    GUIDE: Installing SDK & Compile Open Manager :: http://jamestanner.co.uk/ps3/
    YouTube 2 MP3 :: http://www.yt2mp3.co.uk/
    PSX IRC :: irc.psxfail.com
    Reply With Quote  

  7. #47  
    htfc06 is offline Member
    Join Date
    Sep 2010
    Posts
    59
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Quote Originally Posted by Rogero View Post
    I just included the needed files to look at the code and have it compile without any problem by any dev/coder out there who knows how to create some folders and a Makefile for it.

    But it seems some amateurs still like spoon-feeding, and i will release the full folder specifically for these people.
    Personally sick of the bitching that is spread over numerous threads !!

    Looks like a good manager........

    couple of questions Rogero

    1 - will this overwrite my OM 1.71 ? (dont want to lose my backed up games)

    2 - where do we put covers for backgrounds, and what format do they need to be ?.

    thanks in advance
    Reply With Quote  

  8. #48  
    erickdj is offline Member
    Join Date
    Sep 2010
    Posts
    223
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    1
    The GUI looks great, but I've already come across a compatibility issue. Medal of honor won't work, not even in "patch" mode. Medal of honor works perfectly in patch mode with moh's manager and gaia manager v1.0. This manager has good potential, and it already delivers in the gui area, now it needs to deliver in game compatibility. With all due respect, rogero should probably look at moh's OM source and figure out why his manager has better compatibility, he already credits others for some of the code used here. Might as well go all the way and make it just as functional as the others. I think it's pretty much the general consensus that people will go with the most functional manager. Maybe by version 8 rogero will focus on compatibility.
    Reply With Quote  

  9. #49  
    Rogero's Avatar
    Rogero is offline PS3 Developers
    Join Date
    Aug 2010
    Location
    Lebanon
    Posts
    808
    Downloads
    4
    Uploads
    0
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    13
    Likes Received
    99
    Quote Originally Posted by htfc06 View Post
    Personally sick of the bitching that is spread over numerous threads !!

    Looks like a good manager........

    couple of questions Rogero

    1 - will this overwrite my OM 1.71 ? (dont want to lose my backed up games)

    2 - where do we put covers for backgrounds, and what format do they need to be ?.

    thanks in advance
    1- If you use the LAUN12345 package, it will overwrite any manager installed in that folder without any problem, also if u use the LAUN12353 package, it will install to the folder LAUN12353 without overwriting any other manager, and can be used normally side by side with other ones. Now, both packages will always look for the games in / dev/hdd0/game/LAUN12345/GAMEZ/ and also you can edit the ini file in the installation folder to change the path for the Games folder.

    2- for loading the Backgroound images of the games, you don't need to do anything, it will load the BG from the Game folder itself.

    I hope this helps.
    Reply With Quote  

  10. #50  
    Rogero's Avatar
    Rogero is offline PS3 Developers
    Join Date
    Aug 2010
    Location
    Lebanon
    Posts
    808
    Downloads
    4
    Uploads
    0
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    13
    Likes Received
    99
    Quote Originally Posted by erickdj View Post
    The GUI looks great, but I've already come across a compatibility issue. Medal of honor won't work, not even in "patch" mode. Medal of honor works perfectly in patch mode with moh's manager and gaia manager v1.0. This manager has good potential, and it already delivers in the gui area, now it needs to deliver in game compatibility. With all due respect, rogero should probably look at moh's OM source and figure out why his manager has better compatibility, he already credits others for some of the code used here. Might as well go all the way and make it just as functional as the others. I think it's pretty much the general consensus that people will go with the most functional manager. Maybe by version 8 rogero will focus on compatibility.
    Actually I just got Medal of Honor today, I didn't have it for testing before and i will be testing it and fixing code as needed to make it run.

    Second, I'm glad to hear that, at least this is proof #1 that my manager and Moh-sakhaii's version have different code

    Cheers
    Reply With Quote  

Page 5 of 261 FirstFirst ... 3 4 5 6 7 15 55 105 ... LastLast
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •