Huh? Seriously? That shouldn't happen because it's not possible!
Originally Posted by RandQalan
In game, both loaders don't care about the cluster sizes (Or even the filesystem) - at all. They just read data in blocks of 4096 bytes.
But, the filesystem may affect the performance while in the game selection screen as the full USB Mass Storage device driver is used. That will mean that data will be read in multiples of the cluster size (So if your filesystem has got small clusters, it will take a while).
Last edited by SP193; 10-07-2012 at 12:39 AM.
Reason: Elaborated more.
Unmodified SCPH-77006 with SM 3.6
SCPH-39006 with M-chip modchip, SCPH-10281 NA and refurb Seagate 80GB HDD
SCPH-10000 v1.00 with SCPH-10190 PCMCIA NA and SCPH-20400 HDD unit