While it is true that loading additional IOP modules will use up more IOP memory, the problem with Eyetoy devices being incompatible/dysfunctional when PS2ESDL is running appears to be caused by a SCE vs homebrew USB driver incompatibility.
Originally Posted by doctorxyz
The reason why I cannot fix that is because I don't have the means (I don't own an Eyetoy and games that support it) nor skills (I'm not a master-hacker like Jimmi lol... patching games is really like a mega-time waster for me) to do so.
Games that BSOD at bootup (Especially those that use USB devices) might be suffering from:
- A limitation with it's module loading code. It might be like that Armored Core game that continuously attempt so bind to a SCE USB RPC that won't exist because some modules did not load because USBD was already loaded.
- Difficiency in PS2ESDL's emulation of CDVDMAN and/or the properties of the CD/DVD drive (For "buggy" games that broke the Sony TRC)
- Lack of IOP RAM (Highly unlikely. PS2ESDL v0.821 should in fact, use less memory than the Sony drivers, hence why I could include a larger cache).
- Bugs/limitations in the game that cause it to break once the medium that the game was launched from is changed (Especially to one that is slower). I've come across one game: State of Emergency.
This list might be longer, but that is all that I can think of right now. :/
Hmm... I think that someone else asked me before, and I didn't know how to answer this as I have never used a cheating tool.
Originally Posted by protomank
I am aware of a thread somewhere on this board about a patched copy of Codebreaker that was patched to load HDLoader instead. What if you did what was mentioned in that thread, but used PS2ESDL in place of HDLoader?
Last edited by SP193; 02-10-2012 at 09:48 PM.
Reason: Updated post to include a reply to protomank.
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