Forum: PS2ESDL - PlayStation 2 External Storage Device game Loader information and discussion.


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Thread: Playstation 2 External Storage Device games Loader (PS2ESDL)
  

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  1. #301  
    JNABK's Avatar
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    Quote Originally Posted by Prashantcruise View Post
    @jnbak
    opps any serious disease
    Its still undetermined what 'exactly' it is i have, but may be along the lines of epilepsy. I have "micro- seizures" that are only a few seconds in duration, but enough to be disruptive in daily activities.
    Quote Originally Posted by Prashantcruise View Post
    .. dont worry i have gow theme but i am ill too.... so i may try it after a time....
    take care
    god bless u and get well soon!!!
    I wish you well and hope your illness passes quickly.

    Quote Originally Posted by SP193 View Post
    Sorry to hear that.
    Take good care of yourself.
    Thanks, i hope this thing i have is 'fixable' and only temporary. Its beginning to affect short-term memory and i cant focus on anything lately.

    I hope it goes away soon and i can get back to doing the things i enjoy.......like PS2 Gaming.
    PS2 Consoles:
    SCPH-30001 [V4] - unmodded (2)
    SCPH-30001-R [V5] DMS4 Pro SE
    SCPH-50001-N [V9] CC 2.0 SLE
    SCPH-79001 [V16] Silver - unmodded

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  2. #302  
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    .Spike. is offline Sod off....
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    I don't understand the "firmware" thing...ps2 doesn't have firmware. What does firmware have to do with ps2? lol..And how does this exactly work? Is it plug and play?...You put all files onto a usb, stick it onto ps2 and boot the ps2 up? Or what?...And wouldn't this work on the ps3? Or load onto the ps3? Since it only has to do with a usb stick and nothing else. I just read the readme and it doesn't even tell me how to launch it. I assume you need swap magic to boot it? Course this is where I have trouble. I got swap magic 3.6 but the OTHER ps2 usb loader I "attempted" to boot using swap magic...never worked. So how can I get this to work if I can't even get the other boot thing to boot up in swap?
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  3. #303  
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    SP193 is offline The fallen spartan...
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    Quote Originally Posted by .Spike. View Post
    I don't understand the "firmware" thing...ps2 doesn't have firmware. What does firmware have to do with ps2? lol..And how does this exactly work? Is it plug and play?...You put all files onto a usb, stick it onto ps2 and boot the ps2 up? Or what?...And wouldn't this work on the ps3? Or load onto the ps3? Since it only has to do with a usb stick and nothing else. I just read the readme and it doesn't even tell me how to launch it. I assume you need swap magic to boot it? Course this is where I have trouble. I got swap magic 3.6 but the OTHER ps2 usb loader I "attempted" to boot using swap magic...never worked. So how can I get this to work if I can't even get the other boot thing to boot up in swap?
    1. The PS2 has firmware all right (And it is stored in ROM chip(s) and cannot be replaced). In fact, all computers (A console is a computer after all) have a firmware of some sort.
    2. PS2ESDL isn't runnable on it's own. You need to already have a way to launch homebrew (user-created) software. Look at some methods like FMCB and Swapmagic etc.
    3. PS2ESDL currently cannot be run on the BC PS3. If you want to play PS2 games on your BC PS3, please use OPL instead.
    4. Who knows? If that "other" loader that you failed to get working was USBExtreme/USBAdvance, then maybe.

    (But if you cannot, you must have done something wrong). If you need additional help, you need to tell us your console's model number, the method you are using to launch PS2ESDL and whether your console has a modchip.

    But I can say that PS2ESDL does work when launched from PS2LINK, Swapmagic 3.6 or FMCB v1.8b.
    Unmodified SCPH-77006 with SM 3.6
    SCPH-39006 with M-chip modchip, SCPH-10281 NA and refurb Seagate 80GB HDD
    SCPH-10000 v1.00 with SCPH-10190 PCMCIA NA and SCPH-20400 HDD unit
    PS2ESDL v0.823B

    やっほー 汗がひかる♪
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  4. #304  
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    yoshi314 is offline linux junkie
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    i think you should add the global licence to the source code, since you already released it. only some submodules come with licences, but i think those were adapted off ps2sdk
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    NoNr is offline Member
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    1st I would like to say that i like your program, and it really helped me to get some games to properly run their videos where the other usbloaders failed

    But it still came an idea to my mind so I need to ask you if there is any chance to implement the ability to use the cdrom0: as source for USBADVANCE- or ISO9660-Mode images? I know that ps2edl's name is telling something already your answer^^, it's just that I want to know if there is some technical reason that would make such an attempt impossible.
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    Hi, SP193!

    I have tested the latest release.
    Took a while to find my "old" hardware...


    I was wondering there is no ox-911 support.
    Shouldn´t the ox-934 chipset got backward compatibilities?



    Rgds.
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  7. #307  
    NoNr is offline Member
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    Quote Originally Posted by .Spike. View Post
    I just read the readme and it doesn't even tell me how to launch it.
    sure it did...
    Quote Originally Posted by Readme
    -Install your games onto a USB disk (Prefably a hard disk) that was formatted with the FAT32 filesystem.
    -Defragment your disk after you install your games.
    PS2ESDL assumes that your game files are contiguous. Therefore FILE FRAGMENTATION IS UNACCEPTABLE!!!!!
    -Launch PS2ESDL in your favourite way.
    -Plug in your USB disk that has your games on it.
    -Start your game by pressing either the CIRCLE, CROSS or START buttons
    Hold the necessry buttons/triggers to invoke the necessary cache size settings and compatibility modes as you do so.
    To install the games use USBUtil 2.0 or 2.1 (if you can understand spanish). After that (I just learned that this is important^^) defrag your usb-drive. Start PS2EDL like you start all homebrew xD via FMCB or via boot-function of your modchip or via swapmagic or via action replay or via Swaptrick, whatever you like...
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  8. #308  
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    SP193 is offline The fallen spartan...
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    Quote Originally Posted by yoshi314 View Post
    i think you should add the global licence to the source code, since you already released it. only some submodules come with licences, but i think those were adapted off ps2sdk
    Hmm.. you have a point here.

    But as I have told myself back in 2009 when I begun developing PS2ESDL, I didn't like the idea of licensing my stuff as some of those licenses doesn't really grant total freedom to other programmers (Take the GPL license as an example: It requires you to release the sources).

    Even if there are other licensing schemes available like the AFL, I don't like the idea that my code will come with a text file that has to always be there whenever it gets used in another derived-project.

    I just didn't like the idea of seeing EULAs and license texts. Agreeing to one of those seems... forceful (So I don't believe that everyone else likes that too).

    So I made releases without licensing to give others true freedom.

    Quote Originally Posted by NoNr View Post
    1st I would like to say that i like your program, and it really helped me to get some games to properly run their videos where the other usbloaders failed

    But it still came an idea to my mind so I need to ask you if there is any chance to implement the ability to use the cdrom0: as source for USBADVANCE- or ISO9660-Mode images? I know that ps2edl's name is telling something already your answer^^, it's just that I want to know if there is some technical reason that would make such an attempt impossible.
    Thank you.

    Well, there is no need to launch games from cdrom0:. If you wanted to do that, why not just pop the game disc into your console and let the console launch the game the usual way?

    If you meant to ask whether PS2ESDL can be adapted to look for games on other devices (Other than USB devices): YES, it can.

    Just develop a plugin, name it correctly, place it in the correct place, and PS2ESDL will load it and access the device once it can.

    I know that I forgot to upload a tutorial on compiling PS2ESDL, but I have been very busy with school. My final examinations are about a month away and things are getting crazier than before now.

    Quote Originally Posted by fresh View Post
    Hi, SP193!

    I have tested the latest release.
    Took a while to find my "old" hardware...


    I was wondering there is no ox-911 support.
    Shouldn´t the ox-934 chipset got backward compatibilities?
    Unfortunately, the answer is probably "no".

    By saying that there is support for the Oxford 934 chipset, I am not saying that other chipsets are definitely not compatible.

    However, my only enclosure sports an Oxford 934 chipset and seems to be the only enclosure that is detected and accessed properly by the PS2ESDL iLink plugin.

    The only other enclosure that seemed to get detected and was accessible was a Seagate Freeagent 1.5TB (Or was it 1.0TB?). But I don't know what chipset was inside it.

    Other devices might exhibit symptoms like those exhibited by the Prolific PL-3507: The initialization of the fetch agent never completes successfully.

    So, the only way to find out whether your device is compatible is by testing it.

    I think that I will make another release of the plugin soon. I found some quirks in the iLink hardware of (most) Playstation 2 consoles, so the newer versions of iLinkman are a little more stable.
    Unmodified SCPH-77006 with SM 3.6
    SCPH-39006 with M-chip modchip, SCPH-10281 NA and refurb Seagate 80GB HDD
    SCPH-10000 v1.00 with SCPH-10190 PCMCIA NA and SCPH-20400 HDD unit
    PS2ESDL v0.823B

    やっほー 汗がひかる♪
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  9. #309  
    fresh's Avatar
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    Hmmm, the 911 chipset only supports devices up to 128GB.
    Could this cause the incompatibility?


    Rgds.
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  10. #310  
    NoNr is offline Member
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    The idea behind my question is to use PS2ESDL as a multiloader for compilation dvd's, this would solve many problems other multiloaders have, for example: lba protection, duplicate files/folders on different games, hidden files and of course a nice looking GUI ...
    Last edited by NoNr; 08-05-2011 at 03:29 PM.
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