So far there are only a handful of games that won't work/won't be supported.
So I think that it's probably a good time to add skinning support.
I've completed some basic skinning support.
Now users can use an external PNG image as a skin (mc0:PS2ESDL/UI.png, mc1:PS2ESDL/UI.png, or <CWD>/UI.png).
I need some beta testers though (Yes, there's going to be an extremely short closed-beta testing period again), to test the new GUI for any critical bugs.
Ex-users of PS2ESDL v0.700 should know what I mean.
PS2ESDL v0.812 is now only 184KB in size, so I think that it's still a good thing (v0.820 should be about 190KB in size after I add all of the new features and fixes).
It's quite funny to know that the original PS2ESDL build that started working (v0.60) was only about 80KB in size lol (The GUI makes the program about 2x bigger).
@JNABK: Would you mind if I took that image with the PS2 controller buttons and used it for PS2ESDL v0.813 and later?
Credit will be given (In the CREDITS file for the next public release).
@All: There has been one report of a failure of PS2ESDL-I.
I need more reports on how compatible the iLink/SBP-2 drivers are.
When reporting failures related to PS2ESDL-I, please state your console's model number, the modchip installed (If applicable), and the model and brand of your IEEE1394/Firewire enclosure.
SCPH-10000 S. MINOKAMO v1.01 (Defunct)
SCPH-10000 S. KISARAZU v1.00 (faulty)
SCPH-15000 S. KOHDA (With warranty seal!) :D
DESR-5100 S. EMCS