http://ps2.gamespy.com/articles/585/585956p2.html
check out some of that info at the top of that article
hopefully hack device makers will come up with a way around it
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http://ps2.gamespy.com/articles/585/585956p2.html
check out some of that info at the top of that article
hopefully hack device makers will come up with a way around it
The article didn't seem to mention cheating, just preventing the use of pirated games. It probably would make it difficult for cheat devices to be used as well though.
It looks unlikely, Sony only have to encrypt their discs with a reasonably good encryption method that'll stop any unlicensed products booting on an unmodded machine, just like the XBox. That wouldn't preclude anyone writing a trainer/cheat device for a modded PS3 (assuming a mod becomes available), but, as we've seen with the Xbox, there is a small cheating scene, but without the commercial products, support (and a regular supply of cheats) are virtually none existant. No-one would want to overly invest in a product that you can't make any money from.
The main reason ppl seem to quote here for the lack of homebrew cheats is not being able to dump RAM and set breakpoints, but with a modded XBox, you can start/stop the CPU, dump RAM, set breakpoints on memory reads/writes etc... so you would expect the cheating scene to be massive, but it isn't, which reinforces my opinion that without the commercial cheat devices (and the manufacturers support), cheating would be virtually dead.
Last edited by Shabba; 02-18-2005 at 08:05 AM.
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