Forum: Cheat Code Hacking - General discussion of various cheat devices for the PS2 (AR/GS, CodeBreaker, Xploder, etc.) and code hacking.


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Thread: PS2 Dump Code Type 1 is Released
  

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  1. #1 PS2 Dump Code Type 1 is Released 
    GMO's Avatar
    GMO
    GMO is offline GMO?®©
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    The Future Starts now!
    NO more waiting for code generators that arent going to be released.
    This is the guide that will let your dump your games to your memory card
    -> Click Here <-

    Now you can tell a Certain Comapny they truely suck ass, especially when they closed their forums when the uses told them that!

    Cant wait till we see the codes rolling in.

    -GMO
    I love Jennifer Gatbunton!
    PS2 & GBA Code Hacking For Dummies
    My Offical Codebreaker Codes
    My Codebreaker Game Saves
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  2. #2  
    <G>
    <G> is offline Administrator
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    copied your post over to the news section too
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  3. #3  
    GMO's Avatar
    GMO
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    cool beans. Type 2 when it's released is going to blow minds away!
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  4. #4  
    Tommy24's Avatar
    Tommy24 is offline Got Pot?
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    Well, would this allow you to make codes for games like, oh, say metal gear solid 3?
    Tommy

    See what you made me do?
    For code converters and faqs over them heres a list: http://groups.yahoo.com/group/code_c...p=sub&start=31

    "im not as think as you stoned i am!"
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  5. #5  
    Shabba is offline Member
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    Not really, all the codes we've seen for MGS3 are code patches, because the memory used for the game is dynamically allocated on a level/scene basis, so finding the address for health in one level, will be useless in another level, hence code patch required.

    To make the code patches for MGS3, you need to have the ability to find out what code uses the health, then you knobble the code. So unless it's static memory addresses, the memdump info is reletively useless. No reason why this functionality couldn't be added though, all the hardware to do it is in every playstation, you just gotta set the appropriate registers.

    As far as I'm aware, the memcard dumping method is nothing new, Pyriel mentioned that's how he gets his dumps months ago.
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  6. #6  
    meanpeoplesuck is offline Irish Vox Whore
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    You don't get labels with this method, do you?
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  7. #7  
    skiller is offline Developer
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    just thought i woudl say something in here u do know that we at the CMP have had this code for a vary long time now .. we where just perfecting the way to make the code and so on .. and From what i know of pyriel .. hes mainly strait Elf hacking /bins .. from my understanding .. hes vary good at what he does :P

    we also looked up other infoation befor we released the 2 codes as well ..
    cant remember the Exact Date as to wen we got the first Dump code but ya it was a bit back .
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  8. #8  
    Shabba is offline Member
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    As have many others, yet there are still virtually no codes submitted here that aren't coverted/modified AR/GS/XP codes, so the dump isn't massively useful on it's own if games use RAM dynamically.

    Brilliant for rpg's and whatnot though, since they tend to have static variables (on the whole).
    Last edited by Shabba; 05-30-2005 at 03:25 PM.
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