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#1
please convert these codes from ar2 to cb2.
please convert these codes from ar2 to cb2. –
12-10-2003,07:03 AM
these are the ar2 codes please convert them(or at least some)
Must Be On Code
EC883A14 1456E79B
Must Be On Code Another
EC883A1C 143190B4
* both this code and the above code will work
** use only one of them at a time
Sphere Level won't decrease when moving on the Sphere Board
0C8E69F4 1456CFC8
3C8E69F2 1456E785
* level will decrease while moving, but will recover when you stop
All Characters S.Lv 99
4C8E6976 145685A3
All Characters S.Lv 98 (Must Be On Code not necessary)
9C8E51F8 14D6D7BA
9C8E69A8 0C58B443
Characters & Summons Status Max (Must Be On Code not necessary)
9C8E6840 3855B00C
9C8E6854 1474D7C6
9C8E6858 B095E799
9C8E6860 B095E7B5
9C8E7118 B118E7A1
9C8E7058 B118E79D
MP Does Not Decrease During Battle (Must Be On Code not necessary)
9C8BA6F0 14D607C8
Recovery of MP Usage During Battle (Must Be On Code not necessary)
9C8BA6F0 14D407C6
Overdrive Gage Max after only gaining a little
4C89A806 1456E7F6
Break Damage Limit
4C8BA2C4 1456E7A6
Break Break Damage Limit Limit
4C8BA2B0 1456E72D
4C8BA2B8 1456598C
4C8BA2CC 1456E72D
4C8BA2D4 1456598C
* 99,999 into 9,999,999
Nagi Plains Chocobo Race timer won't increase
0CA5B68E 1456E7A6
Thunder Plains - Thunder Count 9999 Times
4CA81674 1456089C
Thunder Plains - Thunder Avoided 9999 Times
4CA81672 1456089C
Thunder Plains - Thunder Avoided 200 Consecutive Times
3CA81678 1456E7DD
Last edited by tidusXtreme; 12-10-2003 at 07:06 AM.
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12-11-2003,05:20 PM
These are only converted to CB, not tested.
Must Be On Code
FA567E27 32FCF6D1
Must Be On Code Another
FA6E7E27 32B619D8
* both this code and the above code will work
** use only one of them at a time
Sphere Level won't decrease when moving on the Sphere Board
DA7DCC2C B25AB85D
0AFD2CE7 00000060
* level will decrease while moving, but will recover when you stop
All Characters S.Lv 99
1A88CAF6 0000A206
All Characters S.Lv 98 (Must Be On Code not necessary)
AAA45D08 5460D84B
AA745D20 AC3F359C
Characters & Summons Status Max (Must Be On Code not necessary)
AAEC5D21 88AA2834
AAC05D21 5466D816
AAC45D21 00412803
AACC5D21 00492807
AA845D28 048E2832
AAC45D29 04CE2837
MP Does Not Decrease During Battle (Must Be On Code not necessary)
AABC5DE7 5478C8DE
Recovery of MP Usage During Battle (Must Be On Code not necessary)
AABC5DE7 547AC8D0
Overdrive Gage Max after only gaining a little
1A18C8B7 000000D1
Break Damage Limit
1AD2CAB1 00000001
Break Break Damage Limit Limit
1ABECAB1 00000098
1AC6CAB1 0000967F
1ADACAB1 00000098
1AE2CAB1 0000967F
* 99,999 into 9,999,999
Nagi Plains Chocobo Race timer won't increase
DADE26E3 B2F97AAC
Thunder Plains - Thunder Count 9999 Times
1A853D45 0000270F
Thunder Plains - Thunder Avoided 9999 Times
1A873D45 0000270F
Thunder Plains - Thunder Avoided 200 Consecutive Times
0A733AB0 000000C8
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12-13-2003,12:38 AM
Hope you've got the JAP game tidus, cos I think that's what those codes are for, otherwise they won't work
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12-13-2003,01:19 AM
All I did was convert them to RAW then to CB. He said they are AR2. They should be a key code. wasn't posted. So I took it as a AR2.1. Only one Matercode whitout a key.
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12-15-2003,09:32 AM
the GSv1.x codes that begin with 9, you change the 9 to a 1 then you convert them
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12-15-2003,02:57 PM
Originally posted by GMO
the GSv1.x codes that begin with 9, you change the 9 to a 1 then you convert them
Thanks for the info GMO.... Here is the revised codes after the change. 9s to 1s. The Ds dosn't look right either. Check the blue codes. Are they converted right?
Must Be On Code
FA567E27 32FCF6D1
Must Be On Code Another
FA6E7E27 32B619D8
* both this code and the above code will work
** use only one of them at a time
NOTE: 1
DA7DCC2C B25AB85D cenverted to raw=
D01BE6CC 00001823 changed D to 1 convert to CB=
[1A02CAF6 00001823]
Sphere Level won't decrease when moving on the Sphere Board
DA7DCC2C B25AB85D......[1A02CAF6 00001823] NOTE: 1
0AFD2CE7 00000060
* level will decrease while moving, but will recover when you stop
All Characters S.Lv 99
1A88CAF6 0000A206
All Characters S.Lv 98 (Must Be On Code not necessary)
2AFB3953 0080102D
2A4B393B 0806F3A6
Characters & Summons Status Max (Must Be On Code not necessary)
2AA33934 2401FFFF
2A9F3934 00621021
2A9B3934 AC41000C
2A833934 AC410010
2ADB3933 AFC60004
2A9B390C AFC60008
MP Does Not Decrease During Battle (Must Be On Code not necessary)
2AF338FA 00802023
Recovery of MP Usage During Battle (Must Be On Code not necessary)
2AF338FA 00822021
Overdrive Gage Max after only gaining a little
1A18C8B7 000000D1
Break Damage Limit
1AD2CAB1 00000001
Break Break Damage Limit Limit
1ABECAB1 00000098
1AC6CAB1 0000967F
1ADACAB1 00000098
1AE2CAB1 0000967F
* 99,999 into 9,999,999
NOTE: 2
0CA5B68E 1456E7A6 converted to RAW=
D032356A 00000001 D to 0 converted to CB=
[0A993A50 00000001]
Nagi Plains Chocobo Race timer won't increase
DADE26E3 B2F97AAC.....[0A993A50 00000001] NOTE: 2
Thunder Plains - Thunder Count 9999 Times
1A853D45 0000270F
Thunder Plains - Thunder Avoided 9999 Times
1A873D45 0000270F
Thunder Plains - Thunder Avoided 200 Consecutive Times
0A733AB0 000000C8
__________________
codes fer ffx
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12-18-2003,03:57 AM
how did you convert them.what is the keycode for ar2 is it always the same,whatabout codebreaker's keycode.
Last edited by tidusXtreme; 12-18-2003 at 05:28 AM.
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12-18-2003,10:26 AM
AR2 Key COde is.
0E3C7DF2 1853E59E
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01-03-2004,08:07 AM
how to convert ar2v2 master codes.
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01-07-2004,11:32 PM
convert the line right below the keycode.
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