Forum: Cheat Code Hacking - General discussion of various cheat devices for the PS2 (AR/GS, CodeBreaker, Xploder, etc.) and code hacking.


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Thread: MC2 usa online traffic in cruise!!!! a little help needed
  

Results 1 to 2 of 2
  1. #1 Talking MC2 usa online traffic in cruise!!!! a little help needed 
    oldirtdog is offline Member
    Join Date
    Mar 2003
    Location
    Houston, TX
    Posts
    94
    Downloads
    4
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    2
    Likes Received
    2
    ALRIGHTY THEN!!!!

    i'm no math wiz by any stretch of the imagination but bear with me for a moment if you please...

    the code for traffic in online cruises posted by "hacker07" does in fact work, but i have no idea why when it is compared to the codejunkies website code for "no traffic"

    take a look...

    "hacker07" traffic online code =

    FEBBC292 DBCA99B8
    FEB43D00 BCA99B84


    "codejunkies" no traffic code =

    FEBC292D BCA99B83
    FEB43D00 BCA99B83


    the only constant between the two versions of code is the


    FEB43D00

    part...

    so i took the original code for no traffic from codejunkies and changed the last digit of both lines from a 3 to a 4 and guess what... "the traffic still appeared online in a cruise" YAY, part one solved.

    "OLDIRTDOG" traffic online code =

    FEBC292D BCA99B84
    FEB43D00 BCA99B84


    now, simple reasoning would state that "hopefully" by increasing the value of the last two digits of each line of code above 84 would increase the amount of cars and decreasing it below 83 would be no cars since "83" was the value for the no traffic code from codejunkies right???

    WRONG!!!!!

    to make a long story short here are some values i plugged in for the last 2 digits of each line and the results

    83 = no traffic (duh that's the original codejunkies code)
    82 = traffic online
    FF = traffic online
    84 = traffic online

    FF being the highest 8 bit hex number = 255
    (correct me if i'm wrong)

    so i'm really lost now...

    unless this is not a "value" code but rather and "on/off" code and the value for "low traffic" just happens to be


    FEB43D00


    since we already know that the modifier for traffic in the "in game menu" comes in 3 different flavors

    low
    med
    high

    all that would be needed is the value for "high traffic"

    ????????


    and plug it into this code

    "OLDIRTDOG" traffic online code =

    FEBC292D BCA99B84
    ???????? BCA99B84


    or this one if you're feeling adventurous...

    "hacker07" traffic online code =

    FEBBC292 DBCA99B8
    ???????? BCA99B84


    and the only reason i say that is i would think that the 2nd version of the code would be a wee bit more stable than the original one which is off by 1 space O_o.
    use whichever one you see fit to use

    either way we would more than likely get more cars online.

    WHEW, i'm done

    thanks to "hacker07" for finding that original traffic online code!!

    here's the (M) code if you want to work on this...

    0E3C7DF2 1853E59E
    EEBFD59A BCE8C4AA

    and feel free to add to this if you have any other input that would help.

    L8R.
    Reply With Quote  

  2. #2  
    SOCrack_junky Guest
    A little question about this.When you use this code and play online does everybody in the game see the traffic or just you? I would think that you would have to host the game then everybody would see traffic.Also,is the traffic synchronized on everybodies game?Or is it like you see a car on your screen crash into it and on everyone else's screen you crash into nothing but still look like you crash?If the traffic is sync'd wouldn't that cause lag?Its like turning an 8 player into a 30 or 40 player game because all the cars have to be accounted for including the traffic.It could be more than 30 or 40 depending on how heavy the traffic.This interests me because I used to have the ps2 version and I sold it to get xbox vers. but I might rent it for ps2 or buy it used to check this out.
    Reply With Quote  

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •