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jokering in ar max ps2
how do you create working jokers for ar max for ps2 .. i need to make them in hex for socom 1 then be able to convert them to ar max and have them work i tried forward reverse and forward normal but it didnt work i dont know the ar max command for jokers or much anything else lol
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these are them if i remember correctly. someone correct me if im wrong:
08aaaaaa dddddddd - byte
09aaaaaa dddddddd - half-word
0Aaaaaaa dddddddd - word
a = address
d = data
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0A and 0B are the standard 16-bit equals that you would commonly use in joker codes. You might also be able to pull it off by setting certain subcommand bits on the 16-bit write, but my memory is hazy on that point.
Anyway, for a regular joker it would be:
0Aaaaaaa 0000dddd
For addresses <= 0xFFFFFF and:
0Baaaaaa 0000dddd
For addresses > 0xFFFFFF.
Where:
a - address value (high-order truncated to 24-bits...i.e. don't include the 1 if the address is > 0xFFFFFF)
d - constant to compare to the value stored at address a.