Forum: Cheat Code Hacking - General discussion of various cheat devices for the PS2 (AR/GS, CodeBreaker, Xploder, etc.) and code hacking.


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Thread: Convert from PAL to NTSC
  

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  1. #1 PS2 Convert from PAL to NTSC 
    Jack_Sparrow's Avatar
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    is their a program that converts codes from PAL to NTSC? if so. can you point me into the right direction?
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  2. #2  
    Vampmaster Guest
    You can try opening the elf/.pis file (for the PAL game) and giving all the codes labels. Maybe do the same some of the functions that use them as well. Save the PAL as a .pis file, then close that and open the NTSC version instead. Then one of the menus should have an "import labels from other file" option. Import the labels from the PAL file and the NTSC file should now have the addresses for the codes labeled just the same as in the PAL file and you'd just be able to look up the addresses for your codes in the labels list. I think I'll suggest this to Pyriel as something to include in his code seek program.
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  3. #3  
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    GMO
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    delta maker
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  4. #4  
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    maybe...
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  5. #5 PS2  
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    Quote Originally Posted by Vampmaster
    You can try opening the elf/.pis file (for the PAL game) and giving all the codes labels. Maybe do the same some of the functions that use them as well. Save the PAL as a .pis file, then close that and open the NTSC version instead. Then one of the menus should have an "import labels from other file" option. Import the labels from the PAL file and the NTSC file should now have the addresses for the codes labeled just the same as in the PAL file and you'd just be able to look up the addresses for your codes in the labels list. I think I'll suggest this to Pyriel as something to include in his code seek program.
    i dont have a PAL game. only the NTSC. ide just like to know if its possible to convert the codes from PAL to NTSC. cuz, Xploder has the ammo codes i want.

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  6. #6  
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    For USA !

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  7. #7  
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    Thx
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  8. #8  
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    np..
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  9. #9  
    Vampmaster Guest
    Quote Originally Posted by GMO
    delta maker
    So, does that just find offsets by subtracting codes from different reigons or does it find codes and offsets by searching the elf files and matching up the functions like I was suggesting? Because if the functions have been shuffled around too much then one game could have a lot of offsets. Or one offset might only work for a few codes in the same area.
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  10. #10  
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    you can use it to find offsets and the distance between each code
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