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You can also use swap coder 3.8
There's a slight problem with that:
Originally Posted by Liquidvlade
Originally Posted by PDP Press Release
----- snip ----- re: Article on the shutdown of CodeBreaker production
Originally Posted by enigma3030
Regardless of the developments described in that article, CodeBreaker remains one of the most useful cheat engines for the PS2, and that is not going to change just because it is no longer to be produced and distributed by its makers. As for new codes, many CodeBreaker users never could rely on ready-made codes from them anyway, because they use the program on consoles of unsupported regions... So for these users there is no change at all.
Finally, while I see nothing wrong with you posting this info here, it is not customary to do so as a reply to another post that is almost four years old. It's not like the original poster has been holding his breath all this time waiting for a reply to that post...
Also, regardless of how the situation has changed for CodeBreaker today, there was nothing wrong with the advice he gave in that old post, considering the situation at that time.
Best regards: dlanor
AR Max Evo has easier interface but codebreakerv9.2Hacked.elf is much faster!
codebreaker alone has too much function usb support hdd saving support can cheat while running the game on hdloader, has been hacked to load an elf file
what else do you want if you are talking codebreaker has x code and the other dosent have it.
codes can be ported from one format to another so thats not a big deal
I personally go with the Codebreaker 9. Gameshark looked nice and all but so many games...and not so fast button manuvering. Swap Magic is nice too, but not all codes converted to AR1 format work, ex: Mortal Kombat Deception's (M) code. For AR Max, it's nice but 1, yes longer code loading, it looks nice but it only accepts official codes, and some don't work with them ex: Final Fantasy 12, Bypass Currupted Memory Card Load. For Codebreaker, manuvering is fast, it has a nice interface, it can be used with FRee MCBoot and..., we can just save our text file as a .cbc and we can load the codes up using day 1, instead of having to use a keyboard, or, even worse, is for most people having to do them by hand. I mean for 2 or 3 games it's okay, but with 115...