The above video goes away if you are a member and logged in, so log in now!
Sorry for bumping a old topic but i wanna ask some questions about the conversion. So if the RAW AR2 code is 202A9E8C 0001869F, then RAW AR MAX will be 042A9E8C 0001869F right?
But what if the value for the first 2 bits are bigger than that? I got a RAW AR2 code A0239494 00802023, but i am not sure if it is correct if i get 20239494 00802023 for RAW AR MAX codes. And is there a certain way to tell the bit commands i need to use?
The AR2 'A' command is a 32-bit write-once. It's virtually the same thing as the 32-bit constant-write ('2') command. Functionally, saying that A0239494 00802023 is equivalent to 20239494 00802023 would be true, the only difference is wasted clock cycles. So when converting the AR2 'A' command to AR MAX, you can treat it exactly as you would the '2' command. In fact, MAXConvert does just that.
AR2 Only Raw
Generic Raw code (only the older ARs support write-once to my knowledge
CB, GSv3, etc. just have a constant-write)
AR MAX Raw
I am still confuse with all the 8 16 32 bit write once stuff. I only learnt binary and hex about 3 months ago but i still don't know much about this stuff. Maybe i will know better after i start my computer lessons next semester or so. But till then, i will need some help with the conversions. I am now trying to get this codes for my friend using a AR MAX. The game is super robot war taisen MX.
I converted those few lines of codes from AR pro to RAW format, so if A0 can also be writtern as 20, then i will have the codes below after changing commands, right?
But i now have another question. Because the game is a japanese game and the code is in AR pro format which only use one line for M code rather than the usual 2 line codes used by AR2, how do i convert the M codes? In a similar way?
AR pro version
For F0, how do i convert it?