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Thread: The Unmapped Forest v0.1 [WIP]
  

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  1. #1 The Unmapped Forest v0.1 [WIP] 
    TnA's Avatar
    TnA
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    PS2-Developer SP193 released 'PS2ESDL'/'Playstation 2 External Storage Device Loader' 0.820 and shortly there-after version 0.821, which fixed a listing-bug. PS2ESDL is another 'Game-loader' for loading PS2-games from external devices, such as USB and FireWire/iLink.

    This release-build features something cool&new, which I consider as a really BIG IMPROVEMENT:

    -FireWire-Support! You can load your games from a FireWire-HDD now.
    -Plugin-Support (the game-loader normaly only supports USB, but it could be extended by 'plugins'. The firewire-support is the first plugin availabe for it.)
    -ISO-Support
    -New kind of skinning-support
    -Source opened!




    Brief list of changes since v0.810:
    1. Skinning support.
    2. Improved skinning support over the skinning support in v0.816.
    3. Performance has improved by approximately 10%
    4. Plugin support.
    5. iLink/Firewire/IEEE1394 support (As plugin)
    6. ISO9660 disc image (.ISO file) support
    7. Exit function (Hold R1+SELECT to exit to the OSDSYS)
    8. Some bugs were fixed.
    9. sceCdSync() now supports mode 17 again (A handful of games need this).
    10. New patch file released to support Rugby League 2 and Iron Man.
    11. Graphics corruption should no longer be visible when using the PAL video mode.
    12. Game title sorting option added.
    13. PS2ESDL game format v1.22 support.


    Unfortunately, the compatibility of the iLink-Drivers isn't really high to FireWire-Cases. But fortunately, he also released the source of those drivers. So if there's anyone outside, which reads this and might be able to help him (be it with tests, or coding), just do it!

    only the Oxford 934 chipset has been confirmed to be compatible

    PS2ESDL is currently the only Homebrew-application on PS2, which supports FireWire and it is now also OPEN SOURCE, like 'Open PS2 Loader'/OPL.

    Here's the release-post, including additional info: --> http://psx-scene.com/forums/f19/play...tml#post841723
    Here's the official discussion-thread: --> http://psx-scene.com/forums/f19/play...ps2esdl-63375/


    Downloads:

    PS2ESDL v0.821 OB: PS2ESDL_0821_OB.7z
    PS2ESDL v0.821 OB (Source code): PS2ESDL_backup_files[110622].7z
    IEEE1394/Firewire/iLink plugin/extension for v0.820/v0.821: iLink_extension_097C.7z
    PS2DCDMP v0.99 + Upgrader (v1.20 to v1.22) + FixCRC utility: PS2DCDMP_099+Upgrader.7z


    The news is a bit of late but here it is,...

    Spread the news!

    Thanks to PSX-SCENE moderator TnA for the news submission!
    Attached Thumbnails Attached Thumbnails dsc00510n.jpg  
    Last edited by TnA; 08-04-2011 at 12:16 PM.
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  2. #2 The Unmapped Forest v0.1 
    The Central Scrutinizer's Avatar
    The Central Scrutinizer is offline PSX-SCENE Admin Bot
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    ThatOtherPerson has submitted the first homebrew entry to the PSX-Scene developer contest for The Unmapped Forest v0.1. Check out all of the details and see what is in store.



    Disclaimer: The above screenshot is actually from an unreleased PC version. But aside from the resolution the PS3 version should look identical.

    I've started making a new homebrew PS3 game. It will be an action RPG game but it is very early in development. It currently consists of a forest that you can wander around in and some slime monsters that will follow you. You can attack but you can't actually hurt the monsters and they can't hurt you. There will be PC and Wii versions later.

    What I would like from you:
    For anybody that hasn't noticed already the hero sprite and chests are from Neutopia II, the slime monsters are from The Legend of Zelda: A Link to the Past and the grass and tree sprites are just ugly. I'm really more interested in programming then making sprites (I loathe drawing with a mouse) but I know there are a lot of people who are really into making sprites so I'm hoping that you might be one of them.

    But I've tried the whole collaboration thing and it has consistently turned out to be a terrible idea. I'm not very fond of getting vague offers from 50 people only to find that most of them very obviously won't ever actually contribute anything or are horrible at what it is that they want to help with and that of the remaining few that actually appear to be both competent and motivated they mysteriously disappear off the face of the planet before finishing anything.

    I'm not going to chase people down trying to get them to contribute. I would rather just make everything myself.

    So let me define the rules of engagement as clearly as I ****ing can. A link to the sprite sheet is available bellow. The sprites for the final game need to be of the same size and fit on the same sheet in the same places. If you find it to be insufficiently clear where the borders are that the sprites are intended to be made within then leave a comment saying so and I will edit this post and add an additional copy of the sprite sheet that has them outlined. If you are interested in making sprites for this game then begin with making the sprites for the main character. The main character can look however you want them to look (they can be anything from an ultra cliche swords and sorcery dude to a three armed green woman with purple hair and robotic legs). If you complete the walking and attacking sprites for the main character in at least three of the eight directions then email your version of the sprite sheet to me at thatotherperson@yahoo.com and I will then potentially respond.

    PS3 controls:
    Left analog stick = Move
    X button = attack

    Links:
    Download the PS3 version
    Download the sprite sheet

    Thanks to PSX-Scene member ThatOtherPerson for the news submission and be sure to vote for his homebrew if you like where its heading!!
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