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Thread: Wii emulator
  

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  1. #1 Wii emulator 
    yaseensamiul is offline Member
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    I think its completly possible in terms of speed and power require ments

    but it would be kinda useless

    unless someone made like a usb connecter that u solder to a sensor bar.

    if that happens thats all that is required to make a wii emu bq everything else would be doable since there is a sensor bar

    maybe even using a proper wii controler

    BUT ALSO

    if a emu was made it would have to be like a proper wii not just a game booter.

    your views and oppinons:
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  2. #2  
    xoti is offline Registered User
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    or having a wii emulator and using a ps move controller to control it
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  3. #3  
    qr25de is offline Member
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    This is so far off it's crazy. Sure, possibly the processing power is there, but to make such a complicated system run would be another story. It would takes years to program this by a couple people. They barely have it working on the PC and the hardware and software is 1000x better.. lol
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  4. #4  
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    You wouldn't need a sensor bar adapter. The sensor bar is just a set of lights that the wiimotes camera uses as a point of reference. Wii doesnt recieve any data from it. So you could just buy one of the wireless ones (I'm pretty sure they don't even connect to your Wii in any way to even check if its on so you can turn them on without needing a turned on Wii) or even just use candles.

    I don't know if its possible yet to transfer arbitrary data over bluetooth on a PS3 yet but if it is then wiimote support should be fairly trivial. Its already been done for PC.

    But I don't think PS3 is actually sufficient for Wii emulation. Keep in mind that emulation is inherently slower then running software on the hardware that it was designed and compiled for. Wii emulation is also (relatively speaking) fairly new. Its not as simple as just picking a totally complete emulator and porting it over like you can for SNES. As great as it is already the GC/Wii Dolphin emulator should be considered a work in progress and you probably wont see a legitimately complete and optimized emulator that works correctly with all games until like five years after Wii has been officially abandoned by Nintendo. I have no doubt that someone will port it over to PS3 sooner or later. But I doubt it will run many if any games at an anywhere near playable frame rate.
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  5. #5  
    xoti is offline Registered User
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    This is so far off it's crazy. Sure, possibly the processing power is there, but to make such a complicated system run would be another story. It would takes years to program this by a couple people. They barely have it working on the PC and the hardware and software is 1000x better.. lol
    Barely working on the PC?

    It works almost as good as the Wii + HD widescreen support
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  6. #6 well its possible 
    yaseensamiul is offline Member
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    i like the idea of ps move thing but some ppl may not want to buy it tho like me
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  7. #7  
    qr25de is offline Member
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    Quote Originally Posted by xoti View Post
    Barely working on the PC?

    It works almost as good as the Wii + HD widescreen support
    Yes, barely working, as in the meaning of "bare minimum to get it to work". There's still a long way to go with it. Look how long it took to get it to this stage. Simply porting it to another architecture is going to a job and a half. It's different for other systems because the other systems (NES, SNES, GENESIS, and so on) are much simpler.

    The Wii is built around a Power PC CPU which isn't the easiest thing to emulate. Even if you have all the proper hardware calls it's still, at the end of the day, being emulated.

    Here are the basic specifications of a Nintendo Wii courtesy of http://www.emulator-zone.com/doc.php/wii/:

    <snip>
    * CPU: PowerPC-based
    * GPU: ATI "Hollywood" GPU.
    * Memory: 88 MB main memory and 3 MB embedded GPU texture memory and framebuffer.
    * Storage: 512 MB built-in NAND flash. SD card memory slot (up to 2 GB). Nintendo GameCube Memory Card (required for GameCube game saves). Slot-loading disc drive compatible with 8 cm Nintendo GameCube Game Disc and 12 cm Wii Optical Disc.
    * Video: 480p (PAL/NTSC), 480i (NTSC) or 576i (PAL/SECAM), standard 4:3 and 16:9 anamorphic widescreen[88]. MultiAV multi-output port for component, composite, S-video,[89] RGB SCART[90] and VGA[91].
    * Audio: Stereo – Dolby Pro Logic II-capable[92]. Built-in speaker in controller.
    * Additional: 2 USB ports, WIFI capabilities and Bluetooth.
    </snip>

    To emulate this in any PC environment you require the following:

    <snip>
    * System requirements:
    * GFX: Radeon 9500+ series card recommended, but Geforce FX series also work. Expect severe graphics problems with lower cards.
    * CPU: The fastest you can find.
    * RAM: 256MB or higher strongly recommended.
    * Audio: Any Windows/DirectX-compatible soundcard.
    </snip>

    So lets take a look at this:

    1. CPU: PowerPC vs Intel - Emulating a completely different architecture is what your physical CPU is doing (with code developed). Now note the Wii isn't the most powerful machine in the world, however, you still need a top of the line CPU by today's standards to make it work decently. I'm sure there is always room for code optimization, but it's basically a hardware limitation that simply cannot be overcome. It's going to be slow, especially if we take a look at it on PS3 hardware.

    2. RAM: PS3 RAM is 512 cut into two "sections", GPU and System RAM. GPU RAM is only accessible (as of recently) under Linux. Now the latest apps coming out for the PS3 may be using it, that's neither here or there, the problem is Wii games are certainly more graphic intensive than your NES games. IE: 3D Acceleration. We're working with a very very small amount of memory. Keep in mind the overhead for emulation and how craply we cannot access most of the GPU functions. This again, put this emulator, way off.

    3. Sound system: This would all have to be ported, created new. Not too difficult, however, an additional task.

    Again, I'm not saying this cannot be done at all, what I am saying is that it is far off and the PS3 may or may not have the horsepower required to emulate this console. There are A LOT of technical challenges with a port of this complexity.
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  8. #8  
    8BITTS is offline Member
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    Will it have the ability to go online with it like for monster hunter
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  9. #9  
    SavageNick is offline Registered User
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    Quote Originally Posted by qr25de View Post
    Yes, barely working, as in the meaning of "bare minimum to get it to work". There's still a long way to go with it. Look how long it took to get it to this stage. Simply porting it to another architecture is going to a job and a half. It's different for other systems because the other systems (NES, SNES, GENESIS, and so on) are much simpler.

    The Wii is built around a Power PC CPU which isn't the easiest thing to emulate. Even if you have all the proper hardware calls it's still, at the end of the day, being emulated.

    Here are the basic specifications of a Nintendo Wii courtesy of http://www.emulator-zone.com/doc.php/wii/:

    <snip>
    * CPU: PowerPC-based
    * GPU: ATI "Hollywood" GPU.
    * Memory: 88 MB main memory and 3 MB embedded GPU texture memory and framebuffer.
    * Storage: 512 MB built-in NAND flash. SD card memory slot (up to 2 GB). Nintendo GameCube Memory Card (required for GameCube game saves). Slot-loading disc drive compatible with 8 cm Nintendo GameCube Game Disc and 12 cm Wii Optical Disc.
    * Video: 480p (PAL/NTSC), 480i (NTSC) or 576i (PAL/SECAM), standard 4:3 and 16:9 anamorphic widescreen[88]. MultiAV multi-output port for component, composite, S-video,[89] RGB SCART[90] and VGA[91].
    * Audio: Stereo – Dolby Pro Logic II-capable[92]. Built-in speaker in controller.
    * Additional: 2 USB ports, WIFI capabilities and Bluetooth.
    </snip>

    To emulate this in any PC environment you require the following:

    <snip>
    * System requirements:
    * GFX: Radeon 9500+ series card recommended, but Geforce FX series also work. Expect severe graphics problems with lower cards.
    * CPU: The fastest you can find.
    * RAM: 256MB or higher strongly recommended.
    * Audio: Any Windows/DirectX-compatible soundcard.
    </snip>

    So lets take a look at this:

    1. CPU: PowerPC vs Intel - Emulating a completely different architecture is what your physical CPU is doing (with code developed). Now note the Wii isn't the most powerful machine in the world, however, you still need a top of the line CPU by today's standards to make it work decently. I'm sure there is always room for code optimization, but it's basically a hardware limitation that simply cannot be overcome. It's going to be slow, especially if we take a look at it on PS3 hardware.

    2. RAM: PS3 RAM is 512 cut into two "sections", GPU and System RAM. GPU RAM is only accessible (as of recently) under Linux. Now the latest apps coming out for the PS3 may be using it, that's neither here or there, the problem is Wii games are certainly more graphic intensive than your NES games. IE: 3D Acceleration. We're working with a very very small amount of memory. Keep in mind the overhead for emulation and how craply we cannot access most of the GPU functions. This again, put this emulator, way off.

    3. Sound system: This would all have to be ported, created new. Not too difficult, however, an additional task.

    Again, I'm not saying this cannot be done at all, what I am saying is that it is far off and the PS3 may or may not have the horsepower required to emulate this console. There are A LOT of technical challenges with a port of this complexity.
    I'm sorry but your clear lack of understanding and/or knowledge is too painful not to correct.

    1) PowerPC vs Intel - Pardon? We're talking about the PS3. This has a Cell Processor in it made by IBM. The PowerPC processor in the Wii/GC is also made by IBM and the cell is based on the same processor theories. They are both Enchanced RISC processors and thus share a very similar (if not identical) architecture and instruction set. Hence why the first versions of Yellow Dog Linux for the PS3 were the PowerPC compiled ones.

    2) RAM - 88MB and 3MB compared with 512MB? The fact that they are split is an irrelevance and software on the PS3 IS able to access GPU RAM - how else do the games on the system get the GPU to render the screen? Do you think the emulator just transfers the data 1:1 from the rom straight into RAM? Get a damn clue. The models/scene is interpreted by the emulator and the equivalent is transferred to the GPU as though it were a normal PS3 game. They would use the SDK available in the same way that they currently use the directx SDK calls. It's not 1:1 from DirectX to PS3 but the base work has been done already. The GPU available is easily able to render Wii-level models/graphics. the issue is actually shifting things around at the correct speed (i.e. the CPU emulator core).

    3) Sound System - Well at least you got this part right.

    Please don't post rubbish in an effort to dishearten others. The Dolphin emulator is outstanding and the guys who work on it easily have the talent to port to the PS3 if they so wished.
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  10. #10  
    riku.kh3+geohot=EPICWIN is offline Registered User
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    all bullshit, Wii emulator coming soon, so wait and see!
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