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Look at it like this. The reason that Everquest would detect the modchip (if it actually does-Haven't tried it yet) is because the modchip is soldered inside the damn ps2! That means that it would detect the modchip WHILE the game is RUNNING. If your using a boot cd, and you'd swap with the copy of Everquest then WHILE the game is running nothing is there to detect...Correct? I can't say that i've tried this yet, but it makes perfect logic to me, and wouldn't see how Sony could detect what's not there. Don't see how that couldn't make sense to you, and of course it'd be on the networks side, I very very highly doubt it's on the disc side.
Originally posted by Guichi
nope you still cant say simply because we dont know!
we dont know if the protection or part of it is in the disc itself, nor do we know if when and how the DNA is operating. If it is the case then why on earth would you buy a swap cover to boot an original everquest. Only two or so people have tried it and 1 out of two have had problems. that isnt enough evidence for me to consider this a lockout by sony. there is just not enough evidence for either side to say anything on the issue!!(yet )
Well i say that we need to get someone who actually has everquest, so if you do anounce that you have it, we need to develope a switch and check the differeces with the switch on and off. the apparently the switch fixes the kingdom heart intro freezin issue also.
btw, just to add to all this confusion, wont Everquest and FFXI have montly fees? So playing the "backup" version wont really help anyways......
this is not just for MMORPGs its for all futur online games
i heard that it detects anything soldered to the SCEx Point.....or maybe S point as someone earlier said.
if it detects anything 'foreign' attached to that, then it will say that a modchip is in there. so even if you didnt have a mod, and only soldered that point (dont see the need....but its a theory) even if its connected to nowhere, then it would detect a modchip.
god dammit, smart developers
oh and btw, the messiah 2 and magic 3.1 disable function in theory wouldnt work......its disabling the function of the modchip...so it still detects that a game has been booted, what kind of game etc...but it just doesnt interfere with it.
*information i have read, and theories of my own. im not 100% on any of this so dont quote me*
so what yours saying is that the chip isnt actually asleep, its just not interfering with the boot process? and your also saying that if anything is solder to that poing, even if the mod is off it will still detect cause the mod is actually soldered to that point?
thats what ive heard from a friend (hes an installer, so i believe most of what he says)
but then again he could just be tellin me this, so that i look like an idiot
but with the messiah2 disable, it says on the website that it 'turns off'......it hasnt really been described how thats done......it also says on the site "transparent", transparent means it just seems as if its not there, but it still is. I guess it would depend if the online games have a good "eye".
well we are sure that the switch fixes freezing issues, but we need to get someone with the beta to install a switch and post the results
well, the everquest beta has ended so i am not sure if they DNAS service will still be operational. people can still try to boot the disc, the DNAS confirmation occurs prior to accessing the game servers, but we can't be sure that it is still working while the beta is down.
I have an original beta disc and I can confirm that when booted the regular way(on my crappy Apple chip), on the DNAS verification it says there is a hardware problem or something and call the SONY hotline. But when booting in "PSX mode", It gets past there all the way to the server screen when it says server is down for maintenance. So I guess using this method you could at least play original games that have this protection but not backups.