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Yes, if you have a NTSC console, then you have to use NTSC not PAL. To be safe when making a uLE ISO to burn, I always use the following in my SYSTEM.CNF so it will work on both NTSC and PAL.
Also, I have been told you have to enter one line down after the last line after VMODE in the SYSTEM.CNF or it will not work, just like in my sample above.
BOOT2 = cdrom0:\BOOT.ELF;1
VER = 1.00
VMODE = NTSC/PAL
Hardware: PS2 v7 (GH-022) NTSC | Crystal Chip 2.0 Pro SLE | Sony Network Adapter | 300GB Segate HDD
Software: uLaunchELF 4.40 | HDLoader 0.8c | HDL_Dump 0.8.6+GUI | SMS 2.9 (Rev.3)
My Projects: uLaunchELF - skins/template | skin template readme | documentation (contributor)
The above is good advice on how to construct SYSTEM.CNF files for homebrew applications, but the contents of such a file do not affect the video mode used by uLaunchELF. The uLE program determines what video mode to use by its own methods instead, which have nothing to do with the SYSTEM.CNF file.
Originally Posted by ps2dragon
If a LAUNCHELF.CNF file is available in the same folder as the elf file or in /SYS-CONF/ folder on MC, then the video mode used will be the one specified in that file. If no LAUNCHELF.CNF file is found, or if the video mode it specifies is "AUTO", then a test is made to see what region the console belongs to and an appropriate video mode is then used.
For old uLE versions the console region test will fail on slim consoles, due to a limitation of the gsKit function used for that test. In newer uLE versions (>= v4.26) the test is done in a new uLE function instead, using a method independent of the old one.
Best regards: dlanor