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Post By sketchdesigner
Split4g/Multiman Question –
Hello, I am trying to play games purely from external HDD (With only necessary internal data used)
Games that have files larger than 4GB must be split onto an external in order to be played.
I notice that Split4g has two split options, filename.666# and filename.#.part, my question is, what is the difference?
When moving from internal-external, what split option does multiman use by default?
I notice if I use filename.#.part, I simply transfer it and games normally play without a hitch, using the standard payload on multiman
If I use the filename.666# option to split, my games ask to copy data before playing, and also require hermes payload
Some games also seem to require hermes even if used filename.#.part to split (L.A. Noire)
Is there any difference at all in payloads? If not, why not always use hermes, as it seems to work for both splits?
Is this any different for any other manager?
One more question probably unrelated, I see that sometimes my games are moved from my HDD:/GAMEZ folder right into my HDD:/ Root location. Then all that is left inside the GAMEZ folder is a PS3_DISCSFB document, what is the cause of this?
i personally use the 666 option though i think there is very little difference on the way its split and more on the way the manager deals with the split files depending on the game
in short, to back up what you're trying to do i have around 160 games and they ALL work from the external just fine including several split games (tekken 6, la noire, u3 etc) the only stuff i have on my internal drive is psn stuff, game data installs, saves and the split file cache so got loads of free space on the internal.
Also the bit at the end you're mentioning is usually do to when a game requires bd-mirror (the old select+x method), multiman usually puts everything back when the game is finished with - never had a problem with it before
its not piracy if you dont own a sword or a parrot